main.cpp
main.hCode:#include <afxwin.h> #include "main.h" CApp app; BOOL CApp::InitInstance() { m_pMainWnd = new CMarco(); m_pMainWnd->ShowWindow(m_nCmdShow); m_pMainWnd->UpdateWindow(); return TRUE; } BEGIN_MESSAGE_MAP(CMarco, CFrameWnd) ON_WM_CREATE() ON_WM_PAINT() ON_BN_CLICKED(10000, OnBnClicked1) ON_BN_CLICKED(20000, OnBnClicked2) END_MESSAGE_MAP() CMarco::CMarco() { Create(NULL, "Hola"); } CMarco::~CMarco() { delete m_btn2; delete m_btn3; } void CMarco::OnCreate(LPCREATESTRUCT lpCreateStruct) { m_btn2 = new CButton(); m_btn2->Create("Hola", WS_CHILD|WS_VISIBLE, CRect(10, 10, 50, 40), this, 10000); m_btn3 = new CButton(); m_btn2->Create("Boo", WS_CHILD|WS_VISIBLE, CRect(10, 60, 50, 40), this, 20000); } void CMarco::OnBnClicked1() { MessageBox("Estás presionado", "Hola"); } void CMarco::OnBnClicked2() { m_btn2->EnableWindow(FALSE); } void CMarco::OnPaint() { CPaintDC dc(this); dc.TextOut(5, 5, "Joel"); } // :~ Al terminar CPaintDC es eliminada, Qué bien!
Why the buttons are not showed?Code:#if !defined(_MFC_MAIN_H_) #define _MFC_MAIN_H_ class CApp : public CWinApp { public: virtual BOOL InitInstance(); }; class CMarco : public CFrameWnd { public: CMarco(); ~CMarco(); private: CButton* m_btn2; CButton* m_btn3; protected: afx_msg void OnPaint(); afx_msg void OnBnClicked1(); afx_msg void OnBnClicked2(); afx_msg void OnCreate(LPCREATESTRUCT lpCreateStruct); DECLARE_MESSAGE_MAP(); }; #endif



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