Displaying Text in Multiple Areas of the Client Window in WinMain

This is a discussion on Displaying Text in Multiple Areas of the Client Window in WinMain within the Windows Programming forums, part of the Platform Specific Boards category; I have a Win32 application. I would like to display some text in various areas of my client window. So, ...

  1. #1
    al1
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    Question Displaying Text in Multiple Areas of the Client Window in WinMain

    I have a Win32 application.
    I would like to display some text in various areas of my client window.

    So, I have in WndProc case WM_PAINT. In it I have all the things related to drawing including TextOut, of course.

    Code:
    TextOut(
    	hdc, 
    	tol_imp->tol_textout->x,	
    		// start X coordinate
    	tol_imp->tol_textout->y,	
    		// start Y coordinate
    	tol_imp->text_to_draw,
    		// what to print
    	tol_imp->tol_textout->num_chars		
    		// how many characters of text_to_draw to display
    	);
    Somewhere in my WinMain I would have something set all those variables to what I need, then I would call InvalidateRect() to generate WM_PAINT message and draw "tol_imp->text_to_draw".
    Code:
    InvalidateRect(
    	tol_imp->tol_textout->hwnd,
    	tol_imp->tol_rect,
    	FALSE
    	);

    So far so good.

    But then if, immediately after InvalidateRect above, I proceed to change the text_to_draw and its companion variables to something else, hoping to have windows draw it in a different area of the window, the result is only the last thing gets drawn.
    It's like after the first InvalidateRect call, it doesn't take its time to finish drawing out the text then current in my text_to_draw variable, but continues on to the next statement where I change text_to_draw to the next bit of text and draws that.

    Any help on how I could draw differenct text strings in different parts of the window?
    (Alert, just started windows-based programming. Have been writing main() applications up to this point).

  2. #2
    Yes, my avatar is stolen anonytmouse's Avatar
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    Welcome to the forums!

    Calling InvalidateRect effectively posts a WM_PAINT message. This means that InvalidateRect will return immediately and the WM_PAINT will only be processed after all other waiting messages have been processed. Also, if you call InvalidateRect multiple times, they may be combined into one WM_PAINT message.

    If you wanted the InvalidateRect to be processed immediately, you could call UpdateWindow straight after InvalidateRect.

    However, this approach, as well as being inefficient, will not work. When your window needs repainting (for example, when it is covered and uncovered by another window) you will no longer have the information required to redraw.

    A better approach would be to collect your drawing operations in a vector and then loop through the vector in your WM_PAINT call.

  3. #3
    al1
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    Thanks for answering.
    Ok, I'll learn about vectors if I really have to (I do c programming, unfortunately, not c++, and I am not really a programmer to begin with).
    Would there be a link to an example someplace, perhaps?
    I am not entirely clear what the process of "collecting my drawing operations in a vector" actually entails.
    Thanks again.

  4. #4
    al1
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    still wondering

    Just to say, I still haven't figured out that thing about collecting my drawing into a vector. Example anyone?

    Thanks.

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