Alright I know you guys get tired of so many questions, and I am sorry, but this is more of a yes/no question I think.
Are these mathematics sufficient for statistics relationships?
Code:
//for Hit Points to even at 9999 at 99 constitution uses the following formula
HitPoints = { ( constitution * ( constitution + 2 )) }
//same goes for mana as hit points
ManaPoints = { ( magic * ( magic / 2 )) }
//Damage is a little more complicated using this formula
defense = ( defense * defense + armorbonus );
damage =( ( strength * ( strength )) - defense + weaponbonus);
// this if function checks for below 0 dmg to prevent atacker from healing the defender
if ( damage < 1 ) { damage = 0; };
These are just a couple of my stat systems. but I am wondering if doing something that simple will really work well? I did create a program allowing you to modify each variable to see the outcome, which worked just really wondering if there is a better, more fool proof way of doing this. Yet again thank you very much