Device & Rendering Context
I'm making an app which opens multiple windows at the same time. In all windows I want to draw using openGL. This works mostly, but I don't understand a few things though. I've searched on the msdn, but I couldn't get a straight and understandable answer to my questions. So I hope someone here could help me.
1) Do I have to make 1 rendering context for all windows ?
2) Do I have to make 1 device context for all windows ?
Or 1 DC and RC for each window ?
Thanks in advance.