ok so i make my window and declare
at the topCode:HWND hwnd
so then i set a member variable to hwnd with
this member name is m_hwndCode:_pGameEngine->SetHandleToWindow(hwnd);
so when i try to use m_hwnd, becouse my windows proc calls and functions inside my engine which handles the messages, nothing happens but when i just use hwnd it works, why cant i just set m_hwnd equal to hwnd and have it work?