ReadConsoleInput behaves bad.

This is a discussion on ReadConsoleInput behaves bad. within the Windows Programming forums, part of the Platform Specific Boards category; The problem is that it seems to react twice to every keypress, and I don't have a clue what can ...

  1. #1
    Registered User
    Join Date
    Sep 2004
    Posts
    80

    ReadConsoleInput behaves bad.

    The problem is that it seems to react twice to every keypress, and I don't have a clue what can be done about it.
    If anyone could help me with this I would be very grateful. Here is a piece of code.
    Code:
    	
    ----------------------------------------------------------------------------------
    while (truFals)
    	{
    		Sleep(1000);
    		GetNumberOfConsoleInputEvents(h, &eventcount);
    		if (eventcount > 0)
    		{
    			ReadConsoleInput(h, &input, 1, &read);
    			if (input.EventType == KEY_EVENT)
    			{
    				switch (input.Event.KeyEvent.wVirtualKeyCode)
    				{
    					case ESCAPE: truFals = FALSE; break;
    ----------------------------------------------------------------------------------

  2. #2
    Yes, my avatar is stolen anonytmouse's Avatar
    Join Date
    Dec 2002
    Posts
    2,544
    Quote Originally Posted by MSDN KEY_EVENT_RECORD
    bKeyDown - If the key is pressed, this member is TRUE. Otherwise, this member is FALSE (the key is released).

    ...

    Keyboard input events are generated when any key, including control keys, is pressed or released.
    ~~~~

  3. #3
    Registered User
    Join Date
    Sep 2004
    Posts
    80
    Ok, many thanks! It works without problems now it seems.

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