Unfortunately, I just couldn't get it to work with just CreateWindow (it worked most of the time, but not all). I'm sorry. :(
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Unfortunately, I just couldn't get it to work with just CreateWindow (it worked most of the time, but not all). I'm sorry. :(
This is an example from Dev-C++:
Code:/*
* A basic example of Win32 programmiwng in C.
*
* This source code is in the PUBLIC DOMAIN and has NO WARRANTY.
*
* Colin Peters <[email protected]>
*/
#include <windows.h>
#include <string.h>
#include <iostream>
/*
* This is the window function for the main window. Whenever a message is
* dispatched using DispatchMessage (or sent with SendMessage) this function
* gets called with the contents of the message.
*/
LRESULT CALLBACK
MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
/* The window handle for the "Click Me" button. */
static HWND hwndButton = 0;
static int cx, cy;/* Height and width of our button. */
HDC hdc;/* A device context used for drawing */
PAINTSTRUCT ps;/* Also used during window drawing */
RECT rc;/* A rectangle used during drawing */
/*
* Perform processing based on what kind of message we got.
*/
switch (nMsg)
{
case WM_CREATE:
{
/* The window is being created. Create our button
* window now. */
TEXTMETRIC tm;
/* First we use the system fixed font size to choose
* a nice button size. */
hdc = GetDC (hwnd);
SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT));
GetTextMetrics (hdc, &tm);
cx = tm.tmAveCharWidth * 30;
cy = (tm.tmHeight + tm.tmExternalLeading) * 2;
ReleaseDC (hwnd, hdc);
/* Now create the button */
hwndButton = CreateWindow (
"button",/* Builtin button class */
"Click Here",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
0, 0, cx, cy,
hwnd,/* Parent is this window. */
(HMENU) 1,/* Control ID: 1 */
((LPCREATESTRUCT) lParam)->hInstance,
NULL
);
return 0;
break;
}
case WM_DESTROY:
/* The window is being destroyed, close the application
* (the child button gets destroyed automatically). */
PostQuitMessage (0);
return 0;
break;
case WM_PAINT:
/* The window needs to be painted (redrawn). */
hdc = BeginPaint (hwnd, &ps);
GetClientRect (hwnd, &rc);
/* Draw "Hello, World" in the middle of the upper
* half of the window. */
rc.bottom = rc.bottom / 2;
DrawText (hdc, "Hello, World!", -1, &rc,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint (hwnd, &ps);
return 0;
break;
case WM_SIZE:
/* The window size is changing. If the button exists
* then place it in the center of the bottom half of
* the window. */
if (hwndButton &&
(wParam == SIZEFULLSCREEN ||
wParam == SIZENORMAL)
)
{
rc.left = (LOWORD(lParam) - cx) / 2;
rc.top = HIWORD(lParam) * 3 / 4 - cy / 2;
MoveWindow (
hwndButton,
rc.left, rc.top, cx, cy, TRUE);
}
break;
case WM_COMMAND:
/* Check the control ID, notification code and
* control handle to see if this is a button click
* message from our child button. */
if (LOWORD(wParam) == 1 &&
HIWORD(wParam) == BN_CLICKED &&
(HWND) lParam == hwndButton)
{
/* Our button was clicked. Close the window. */
DestroyWindow (hwnd);
}
return 0;
break;
}
/* If we don't handle a message completely we hand it to the system
* provided default window function. */
return DefWindowProc (hwnd, nMsg, wParam, lParam);
}
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
HWND hwndMain;/* Handle for the main window. */
MSG msg;/* A Win32 message structure. */
WNDCLASSEX wndclass;/* A window class structure. */
char*szMainWndClass = "WinTestWin";
/* The name of the main window class */
/*
* First we create a window class for our main window.
*/
/* Initialize the entire structure to zero. */
memset (&wndclass, 0, sizeof(WNDCLASSEX));
/* This class is called WinTestWin */
wndclass.lpszClassName = szMainWndClass;
/* cbSize gives the size of the structure for extensibility. */
wndclass.cbSize = sizeof(WNDCLASSEX);
/* All windows of this class redraw when resized. */
wndclass.style = CS_HREDRAW | CS_VREDRAW;
/* All windows of this class use the MainWndProc window function. */
wndclass.lpfnWndProc = MainWndProc;
/* This class is used with the current program instance. */
wndclass.hInstance = hInst;
/* Use standard application icon and arrow cursor provided by the OS */
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
/* Color the background white */
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
/*
* Now register the window class for use.
*/
RegisterClassEx (&wndclass);
/*
* Create our main window using that window class.
*/
hwndMain = CreateWindow (
szMainWndClass,/* Class name */
"Hello",/* Caption */
WS_OVERLAPPEDWINDOW,/* Style */
CW_USEDEFAULT,/* Initial x (use default) */
CW_USEDEFAULT,/* Initial y (use default) */
CW_USEDEFAULT,/* Initial x size (use default) */
CW_USEDEFAULT,/* Initial y size (use default) */
NULL,/* No parent window */
NULL,/* No menu */
hInst,/* This program instance */
NULL/* Creation parameters */
);
/*
* Display the window which we just created (using the nShow
* passed by the OS, which allows for start minimized and that
* sort of thing).
*/
ShowWindow (hwndMain, nShow);
UpdateWindow (hwndMain);
/*
* The main message loop. All messages being sent to the windows
* of the application (or at least the primary thread) are retrieved
* by the GetMessage call, then translated (mainly for keyboard
* messages) and dispatched to the appropriate window procedure.
* This is the simplest kind of message loop. More complex loops
* are required for idle processing or handling modeless dialog
* boxes. When one of the windows calls PostQuitMessage GetMessage
* will return zero and the wParam of the message will be filled
* with the argument to PostQuitMessage. The loop will end and
* the application will close.
*/
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
Microsoft is so consistently inconsistent...Quote:
Originally Posted by Dante Shamest
mw
Would it be okay for you then to just use ShowWindow?
I guess so.
It looks like the ShowWindow (maximized) has to be used in conjunction with CreateWindow (maximized) to get the centering to work properly. I guess that "makes sense" but it sure is a dirty trick for them to play on programmers.
If I find a different method that's more logical I'm sure I'll post it! :-)
mw
:)Quote:
A basic example of Win32 programmiwng in C.
Indentation is a virtue . . . .Code:while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
Looks like you are getting this working...
Got to be careful with the windows defined values. A simple typo can be all it takes..........
>>ShowWindow (hwndMain, WS_MAXIMIZE);
This will not work.
WS_MAXIMIZE is a STYLE (and defined as 0x01000000L != 3)
SW_MAXIMISE or SW_SHOWMAXIMISED is what you want (both are defined as three).
I can at least get the window to open in full screen by adjusting the nWidth and nHeight values.
Can the height/width values for "WS_MAXIMIZE" be defined and plugged into those variables?
mw
If the window covers the whole screen, you can just calculate the width and height of the screen using the methods on page 1 of this topic.
Yeah, I've already managed to display the window full screen; but you said that "full screen" and "maximized" are different and I was wondering if "maximized" can be translated into "height and width".
If yes, then I can force a maximized effect like this:
hwndMain = CreateWindow (
szMainWndClass,
"Hello",
WS_OVERLAPPED,
CW_USEDEFAULT,
CW_USEDEFAULT,
WS_MAXIMIZED_x_value,
WS_MAXIMIZED_y_value,
NULL,
NULL,
hInst,
NULL
);
If "WS_MAXIMIZED" can be defined in terms of "height" and "width", then I don't need to use a style to make a maximized window. When you specify a specific height and width, then Windows has NO CHOICE but to display the window in that size.
mw
Do whatever looks good to you (or to your boss). :)Quote:
Originally Posted by Lionmane
This was all me. I was still trying to put the smackdown on Microsoft.
mw
I've figured some stuff out about CreateWindow and ShowWindow!
If you specify the height/width of your window during CreateWindow (including CW_USEDEFAULT), then that overrides anything else you use to effect the size of your window.
In other words: if you put WS_MAXIMIZE as your window style, and then put CW_USEDEFAULT for your window height and width then your window will be default sized. Period.
ShowWindow (hwnd, SW_SHOWMAXIMIZED) will "override" the heigh/width arguments in CreateWindow but it DOES NOT change the window. It works kind of like StretchBitmap: it will stretch your window when it shows it, but your window is still the size specified in height/width. This means that if you try to position your buttons, you'll be positioning them according to the height/width (even though you specified maximized in ShowWindow).
Also, ShowWindow is not necessary in my program. CreateWindow shows them just fine.
mw
Are you sure? Or are you just not repositioning your controls after they're maximized? Did you calculate the controls before ShowWindow, or after?Quote:
ShowWindow (hwnd, SW_SHOWMAXIMIZED) will "override" the heigh/width arguments in CreateWindow but it DOES NOT change the window.
Edit: I've performed a little experiment to see if ShowWindow (hwnd, SW_SHOWMAXIMIZED) changes the window size. All I did was print the dimensions of the window before calling the function, and printing them again after calling the function. The window size does seem to change.
How do you display text and values so casually?!
I had to look at the screen and guess! :-)
mw