Textbox

This is a discussion on Textbox within the Windows Programming forums, part of the Platform Specific Boards category; How to make a text box in C++?...

  1. #1
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318

    Textbox

    How to make a text box in C++?

  2. #2
    Yes, my avatar is stolen anonytmouse's Avatar
    Join Date
    Dec 2002
    Posts
    2,544

  3. #3
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    thanks

  4. #4
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    Those examples didn't work because I don't even have things like IDC_LIST or IDC_NUMBER etc.

  5. #5
    Disrupting the universe Mad_guy's Avatar
    Join Date
    Jun 2005
    Posts
    258
    You did define them in a header file and they are part of a resource script right?
    operating systems: mac os 10.6, debian 5.0, windows 7
    editor: back to emacs because it's more awesomer!!
    version control: git

    website: http://0xff.ath.cx/~as/

  6. #6
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    Where can I get the resource script?

  7. #7
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    I don't have these things defined in winuser.h

  8. #8
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    Well then I downloaded the source files of some examples. Heres one:
    Code:
    #include <windows.h>
    #include "resource.h"
    
    const char g_szClassName[] = "myWindowClass";
    const int ID_TIMER = 1;
    
    const int BALL_MOVE_DELTA = 2;
    
    typedef struct _BALLINFO 
    {
    	int width;
    	int height;
    	int x;
    	int y;
    
    	int dx;
    	int dy;
    }BALLINFO;
    
    BALLINFO g_ballInfo;
    HBITMAP g_hbmBall = NULL;
    HBITMAP g_hbmMask = NULL;
    
    HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent)
    {
    	HDC hdcMem, hdcMem2;
    	HBITMAP hbmMask;
    	BITMAP bm;
    
    	GetObject(hbmColour, sizeof(BITMAP), &bm);
    	hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL);
    
    	hdcMem = CreateCompatibleDC(0);
    	hdcMem2 = CreateCompatibleDC(0);
    
    	SelectObject(hdcMem, hbmColour);
    	SelectObject(hdcMem2, hbmMask);
    
    	SetBkColor(hdcMem, crTransparent);
    
    	BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
    
    	BitBlt(hdcMem, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem2, 0, 0, SRCINVERT);
    
    	DeleteDC(hdcMem);
    	DeleteDC(hdcMem2);
    
    	return hbmMask;
    }
    
    void DrawBall(HDC hdc, RECT* prc)
    {
    	HDC hdcBuffer = CreateCompatibleDC(hdc);
    	HBITMAP hbmBuffer = CreateCompatibleBitmap(hdc, prc->right, prc->bottom);
    	HBITMAP hbmOldBuffer = SelectObject(hdcBuffer, hbmBuffer);
    
    	HDC hdcMem = CreateCompatibleDC(hdc);
    	HBITMAP hbmOld = SelectObject(hdcMem, g_hbmMask);
    
    	FillRect(hdcBuffer, prc, GetStockObject(WHITE_BRUSH));
    
    	BitBlt(hdcBuffer, g_ballInfo.x, g_ballInfo.y, g_ballInfo.width, g_ballInfo.height, hdcMem, 0, 0, SRCAND);
    
    	SelectObject(hdcMem, g_hbmBall);
    	BitBlt(hdcBuffer, g_ballInfo.x, g_ballInfo.y, g_ballInfo.width, g_ballInfo.height, hdcMem, 0, 0, SRCPAINT);
    
    	BitBlt(hdc, 0, 0, prc->right, prc->bottom, hdcBuffer, 0, 0, SRCCOPY);
    
    	SelectObject(hdcMem, hbmOld);
    	DeleteDC(hdcMem);
    
    	SelectObject(hdcBuffer, hbmOldBuffer);
    	DeleteDC(hdcBuffer);
    	DeleteObject(hbmBuffer);
    }
    
    void UpdateBall(RECT* prc)
    {
    	g_ballInfo.x += g_ballInfo.dx;
    	g_ballInfo.y += g_ballInfo.dy;
    
    	if(g_ballInfo.x < 0)
    	{
    		g_ballInfo.x = 0;
    		g_ballInfo.dx = BALL_MOVE_DELTA;
    	}
    	else if(g_ballInfo.x + g_ballInfo.width > prc->right)
    	{
    		g_ballInfo.x = prc->right - g_ballInfo.width;
    		g_ballInfo.dx = -BALL_MOVE_DELTA;
    	}
    
    	if(g_ballInfo.y < 0)
    	{
    		g_ballInfo.y = 0;
    		g_ballInfo.dy = BALL_MOVE_DELTA;
    	}
    	else if(g_ballInfo.y + g_ballInfo.height > prc->bottom)
    	{
    		g_ballInfo.y = prc->bottom - g_ballInfo.height;
    		g_ballInfo.dy = -BALL_MOVE_DELTA;
    	}
    }
    
    LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
    {
    	switch(msg)
    	{
    		case WM_CREATE:
    		{
    			UINT ret;
    			BITMAP bm;
    
    			g_hbmBall = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BALL));
    			if(g_hbmBall == NULL)
    				MessageBox(hwnd, "Could not load IDB_BALL!", "Error", MB_OK | MB_ICONEXCLAMATION);
    
    			g_hbmMask = CreateBitmapMask(g_hbmBall, RGB(0, 0, 0));
    			if(g_hbmMask == NULL)
    				MessageBox(hwnd, "Could not create mask!", "Error", MB_OK | MB_ICONEXCLAMATION);
    
    			GetObject(g_hbmBall, sizeof(bm), &bm);
    
    			ZeroMemory(&g_ballInfo, sizeof(g_ballInfo));
    			g_ballInfo.width = bm.bmWidth;
    			g_ballInfo.height = bm.bmHeight;
    
    			g_ballInfo.dx = BALL_MOVE_DELTA;
    			g_ballInfo.dy = BALL_MOVE_DELTA;
    
    			ret = SetTimer(hwnd, ID_TIMER, 50, NULL);
    			if(ret == 0)
    				MessageBox(hwnd, "Could not SetTimer()!", "Error", MB_OK | MB_ICONEXCLAMATION);
    		}
    		break;
    		case WM_CLOSE:
    			DestroyWindow(hwnd);
    		break;
    		case WM_PAINT:
    		{
    			RECT rcClient;
    			PAINTSTRUCT ps;
    			HDC hdc = BeginPaint(hwnd, &ps);
    
    			GetClientRect(hwnd, &rcClient);
    			DrawBall(hdc, &rcClient);
    
    			EndPaint(hwnd, &ps);
    		}
    		break;
    		case WM_TIMER:
    		{
    			RECT rcClient;
    			HDC hdc = GetDC(hwnd);
    
    			GetClientRect(hwnd, &rcClient);
    
    			UpdateBall(&rcClient);
    			DrawBall(hdc, &rcClient);
    
    			ReleaseDC(hwnd, hdc);
    		}
    		break;
    		case WM_DESTROY:
    			KillTimer(hwnd, ID_TIMER);
    
    			DeleteObject(g_hbmBall);
    			DeleteObject(g_hbmMask);
    
    			PostQuitMessage(0);
    		break;
    		default:
    			return DefWindowProc(hwnd, msg, wParam, lParam);
    	}
    	return 0;
    }
    
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
    	LPSTR lpCmdLine, int nCmdShow)
    {
    	WNDCLASSEX wc;
    	HWND hwnd;
    	MSG Msg;
    
    	wc.cbSize		 = sizeof(WNDCLASSEX);
    	wc.style		 = 0;
    	wc.lpfnWndProc	 = WndProc;
    	wc.cbClsExtra	 = 0;
    	wc.cbWndExtra	 = 0;
    	wc.hInstance	 = hInstance;
    	wc.hIcon		 = LoadIcon(NULL, IDI_APPLICATION);
    	wc.hCursor		 = LoadCursor(NULL, IDC_ARROW);
    	wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
    	wc.lpszMenuName  = NULL;
    	wc.lpszClassName = g_szClassName;
    	wc.hIconSm		 = LoadIcon(NULL, IDI_APPLICATION);
    
    	if(!RegisterClassEx(&wc))
    	{
    		MessageBox(NULL, "Window Registration Failed!", "Error!",
    			MB_ICONEXCLAMATION | MB_OK);
    		return 0;
    	}
    
    	hwnd = CreateWindowEx(
    		WS_EX_CLIENTEDGE,
    		g_szClassName,
    		"An Animation Program",
    		WS_OVERLAPPEDWINDOW,
    		CW_USEDEFAULT, CW_USEDEFAULT, 320, 240,
    		NULL, NULL, hInstance, NULL);
    
    	if(hwnd == NULL)
    	{
    		MessageBox(NULL, "Window Creation Failed!", "Error!",
    			MB_ICONEXCLAMATION | MB_OK);
    		return 0;
    	}
    
    	ShowWindow(hwnd, nCmdShow);
    	UpdateWindow(hwnd);
    
    	while(GetMessage(&Msg, NULL, 0, 0) > 0)
    	{
    		TranslateMessage(&Msg);
    		DispatchMessage(&Msg);
    	}
    	return Msg.wParam;
    }
    Compile log:
    Code:
    Compiler: Default compiler
    gcc.exe "C:\Programs\Dev-Cpp\source\anim_one\anim_one.c" -o "C:\Programs\Dev-Cpp\source\anim_one\anim_one.exe"   -fexpensive-optimizations -O3 -g3  -I"C:\PROGRAMS\DEV-CPP\include"   -L"C:\PROGRAMS\DEV-CPP\lib" -g3 
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x20): In function `CreateBitmapMask':
    C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:30: undefined reference to `GetObjectA@12'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x4d):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:31: undefined reference to `CreateBitmap@20'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x5f):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:33: undefined reference to `CreateCompatibleDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x70):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:34: undefined reference to `CreateCompatibleDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x81):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:36: undefined reference to `SelectObject@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x95):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:37: undefined reference to `SelectObject@8'
    
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0xa7):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:39: undefined reference to `SetBkColor@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0xe3):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:41: undefined reference to `BitBlt@36'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x121):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:43: undefined reference to `BitBlt@36'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x12c):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:45: undefined reference to `DeleteDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x137):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:46: undefined reference to `DeleteDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x163): In function `DrawBall':
    
    C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:53: undefined reference to `CreateCompatibleDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x181):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:54: undefined reference to `CreateCompatibleBitmap@12'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x193):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:55: undefined reference to `SelectObject@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x1a4):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:57: undefined reference to `CreateCompatibleDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x1bb):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:58: undefined reference to `SelectObject@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x1cd):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:60: undefined reference to `GetStockObject@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x22a):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:62: undefined reference to `BitBlt@36'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x23f):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:64: undefined reference to `SelectObject@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x28a):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:65: undefined reference to `BitBlt@36'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x2cb):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:67: undefined reference to `BitBlt@36'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x2dd):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:69: undefined reference to `SelectObject@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x2e8):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:70: undefined reference to `DeleteDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x2fa):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:72: undefined reference to `SelectObject@8'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x305):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:73: undefined reference to `DeleteDC@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x313):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:74: undefined reference to `DeleteObject@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x483): In function `WndProc':
    C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:167: undefined reference to `DeleteObject@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x494):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:168: undefined reference to `DeleteObject@4'
    C:\WINDOWS\TEMP/ccoASjgb.o(.text+0x590):C:/Programs/Dev-Cpp/source/anim_one/anim_one.c:122: undefined reference to `GetObjectA@12'
    collect2: ld returned 1 exit status
    And I get these errors with every example.
    Last edited by maxorator; 09-22-2005 at 08:20 AM.

  9. #9
    Registered User
    Join Date
    Mar 2005
    Location
    Juneda
    Posts
    287
    the resource scripts can be used to include images to the exe (as showed in that sample; also you can use them to carry a menu, pointers to icon images, etc that not appear in that sample), so IDBALL will be a BITMAP that points to an existent file named as you want and formatted as *.bmp; also you should define the IDBALL as an integer number (look at the MAKEINTRESOURCE macro definition, that must use a DWORD integer, you use that macro in the LoadBitmap function, where you use the an HINSTANCE as first parameter, and a pointer to the bmp you want to load). That integer works as an index to the 'object' that contains the bitmap loaded into the exe while the compilation (that's not the exact description). Also you have to compile it in win32 gui mode to avoid those 'function@number' errors.
    Niara

  10. #10
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    Ok, after adding that win32 gui thing to the linker options (-lgdi32) I get less errors.
    Compiler log:
    Code:
    Compiler: Default compiler
    Building Makefile: "C:\Programs\Dev-Cpp\source\font_one\Makefile.win"
    make.exe -f "C:\Programs\Dev-Cpp\source\font_one\Makefile.win" all
    g++.exe -c ../anim_one/anim_one.c -o ../anim_one/anim_one.o -I"C:/PROGRAMS/DEV-CPP/lib/gcc/mingw32/3.4.2/include"  -I"C:/PROGRAMS/DEV-CPP/include/c++/3.4.2/backward"  -I"C:/PROGRAMS/DEV-CPP/include/c++/3.4.2/mingw32"  -I"C:/PROGRAMS/DEV-CPP/include/c++/3.4.2"  -I"C:/PROGRAMS/DEV-CPP/include"   
    
    ../anim_one/anim_one.c: In function `void DrawBall(HDC__*, RECT*)':
    ../anim_one/anim_one.c:55: error: invalid conversion from `void*' to `HBITMAP__*'
    
    ../anim_one/anim_one.c:58: error: invalid conversion from `void*' to `HBITMAP__*'
    ../anim_one/anim_one.c:60: error: invalid conversion from `void*' to `HBRUSH__*'
    ../anim_one/anim_one.c:60: error:   initializing argument 3 of `int FillRect(HDC__*, const RECT*, HBRUSH__*)'
    g++.exe ../anim_one/anim_one.o Projekt1_private.res -o "Projekt1.exe" -L"C:/PROGRAMS/DEV-CPP/lib" -mwindows -lgdi32  
    G__~1.EXE: ../anim_one/anim_one.o: No such file or directory

  11. #11
    Yes, my avatar is stolen anonytmouse's Avatar
    Join Date
    Dec 2002
    Posts
    2,544
    Dev-C++ likes to compile .c files as C++. You need to go into project options and untick the item about compiling with C++.

  12. #12
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    I still have a little problem with it:
    Code:
    case WM_CREATE:
    		{
    			UINT ret;
    			BITMAP bm;
    
    			g_hbmBall = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BALL));
    			if(g_hbmBall == NULL)
    				MessageBox(hwnd, "Could not load IDB_BALL!", "Error", MB_OK | MB_ICONEXCLAMATION);
    
    			g_hbmMask = CreateBitmapMask(g_hbmBall, RGB(0, 0, 0));
    			if(g_hbmMask == NULL)
    				MessageBox(hwnd, "Could not create mask!", "Error", MB_OK | MB_ICONEXCLAMATION);
    
    			GetObject(g_hbmBall, sizeof(bm), &bm);
    
    			ZeroMemory(&g_ballInfo, sizeof(g_ballInfo));
    			g_ballInfo.width = bm.bmWidth;
    			g_ballInfo.height = bm.bmHeight;
    
    			g_ballInfo.dx = BALL_MOVE_DELTA;
    			g_ballInfo.dy = BALL_MOVE_DELTA;
    
    			ret = SetTimer(hwnd, ID_TIMER, 50, NULL);
    			if(ret == 0)
    				MessageBox(hwnd, "Could not SetTimer()!", "Error", MB_OK | MB_ICONEXCLAMATION);
    		}
    		break;
    I always get those "could not load idball" and "could not create mask" messageboxes so this is still useless example...

  13. #13
    Registered User Tonto's Avatar
    Join Date
    Jun 2005
    Location
    New York
    Posts
    1,465
    The examples include the resource files. Add it to the project.

    >> so this is still useless example...

    That is a retarded attitude. Read the content of the tutorials.

  14. #14
    Registered User
    Join Date
    Mar 2005
    Location
    Juneda
    Posts
    287
    For the first error the IDB_BALL defined on the resource should point to a valid *.bmp file, and you should have defined too the IDB_BALL as an integer. The second error will be solved when the function loads a valid bmp into your HBITMAP.
    Niara

  15. #15
    Yes, my avatar is stolen anonytmouse's Avatar
    Join Date
    Dec 2002
    Posts
    2,544
    You don't need to worry about resource files for something as simple as a textbox. Here is a simple program that you can play around with. It just creates a textbox.
    Code:
    #include <windows.h>
    /* Link with user32.lib or equivalent */
    
    LRESULT CALLBACK MainMessageHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
    	switch (uMsg)
    	{
    		case WM_CREATE:
    		{
    			CreateWindowEx(WS_EX_CLIENTEDGE, TEXT("EDIT"), TEXT("Write here!"), WS_CHILD | WS_VISIBLE,
    			               0, 0, 0, 0,
    			               hwnd, (HMENU) 0xED, GetModuleHandle(NULL), NULL);
    			/* Fall through */
    		}
    
    		case WM_SIZE:
    		{
    			RECT rc;
    			GetClientRect(hwnd, &rc);
    			MoveWindow(GetDlgItem(hwnd, 0xED), rc.left, rc.top, rc.right, rc.bottom, TRUE);
    			return 0;
    		}
    
    		case WM_DESTROY:
    		{
    			PostQuitMessage(0);
    			return 0;
    		}
    	}
    
    	return DefWindowProc(hwnd, uMsg, wParam, lParam);
    }
    
    HWND CreateMainWindow(INT nShow)
    {
    	WNDCLASSEX wc   = { 0 };
    	HWND       hwnd = NULL;
    
    	wc.cbSize        = sizeof(wc);
    	wc.style         = 0;
    	wc.cbClsExtra    = 0;
    	wc.cbWndExtra    = 0;
    	wc.hInstance     = GetModuleHandle(NULL);
    	wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
    	wc.hIconSm       = NULL;
    	wc.lpfnWndProc   = MainMessageHandler;
    	wc.hIcon         = LoadIcon(NULL, IDI_APPLICATION);
    	wc.hbrBackground = (HBRUSH) (COLOR_APPWORKSPACE + 1);
    	wc.lpszMenuName  = NULL;
    	wc.lpszClassName = TEXT("SimpleEditContainer");
    
    	if(RegisterClassEx(&wc))
    	{
    		hwnd = CreateWindowEx(0, TEXT("SimpleEditContainer"), TEXT("Main Window"), WS_OVERLAPPEDWINDOW,
    		                      CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
    		                      NULL, NULL, GetModuleHandle(NULL), NULL);
    
    		ShowWindow(hwnd, nShow);
    	}
    
    	return hwnd;
    }
    
    
    INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE reserved, LPSTR szCommand, INT nShow)
    {
    	MSG msg;
    
    	CreateMainWindow(nShow);
    
    	while ( GetMessage(&msg, NULL, 0, 0) )
    	{
    		TranslateMessage(&msg);
    		DispatchMessage(&msg);
    	}
    
    	return (int) msg.wParam;
    }

Page 1 of 2 12 LastLast
Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Replies: 2
    Last Post: 04-02-2009, 04:40 AM
  2. Replies: 5
    Last Post: 03-02-2009, 07:33 AM
  3. Problem with a multiline textbox
    By Zeokat in forum C# Programming
    Replies: 4
    Last Post: 10-24-2008, 01:14 PM
  4. inserting text in a textbox
    By Rune Hunter in forum C# Programming
    Replies: 1
    Last Post: 01-07-2006, 04:32 PM
  5. How would I add a textbox?
    By -KEN- in forum C# Programming
    Replies: 2
    Last Post: 11-13-2001, 01:02 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21