Thread: UI dies during data processing

  1. #1
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    Sep 2003
    Posts
    15

    UI dies during data processing

    I have a small Windows app that accepts a data file from a user, then processes the data. During the processing of the data (about 15-20 seconds) the user interface completely quits responding. Not just the buttons, but the window itself stop working. I can't close, move, minimize, or even activate. If the windows gets covered by another window, the whole thing turns white until the processing is done. Just wondering what the best way to fix this is.
    This is my first Windows program, by the way.

    Basically we have this:
    Code:
    // basic stuff
    
    switch(msg)
    {
        // ... other stuff
        case WM_COMMAND:
        {
            switch(LOWORD(wParam))
            {
                case GO_BUTTON:
                {
                    // variables      
                    while(fgets(line, 1024, file)){
                          // stuff
                          /**********
                                UI is completely dead here
                         *************/
                    }
                }
            }
        }
    
    
    }
    Last edited by fatinez; 04-13-2005 at 01:13 PM.

  2. #2
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    Feb 2002
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    329
    Solve by doing the processing in another thread.

  3. #3
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    Sep 2003
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    15
    Ok, it's been a while since I posted this. I looked up thread stuff but I cannot get it to work. Everything in GO_BUTTON is now in its own function. I absolutely cannot get a new thread to work though. How would I create a thread that calls function "go_button()"?

    We have:
    Code:
    // blah blah switch case as before
    CASE GO_BUTTON:
        go_button(hwnd);
        break;
    
    // blah blah
    How do I get go_button to run in a new thread?

    By the way, this is in C.
    Last edited by fatinez; 05-04-2005 at 01:14 AM.

  4. #4
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    329
    void go_button(void *hWnd);

    CASE GO_BUTTON:
    _beginthread(go_button, 0, hwnd);
    break;

  5. #5
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    Holy crap that is easy. Thanks a million.

  6. #6
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    Sep 2003
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    Nevermind, I figured it out.

    Another question. I just noticed that the program is using a lot of cpu when it's just sitting there. A little debug printing showed that the WM_PAINT message is always being sent. I thought that would only be sent if the window needs redrawing. If I comment it out, the CPU usage drops to zero, where it should be. Am I missing something to only make it paint the window when needed?

    It does the same thing in a blank Dev-Cpp Win32 Application if I add the WM_PAINT to it. 100% CPU.

    Code:
    LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        switch (message)                  /* handle the messages */
        {
            case WM_DESTROY:
                PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
                break;
            default:                      /* for messages that we don't deal with */
                return DefWindowProc (hwnd, message, wParam, lParam);
        }
    
        return 0;
    }
    0% CPU.

    Code:
    LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        switch (message)                  /* handle the messages */
        {
            case WM_DESTROY:
                PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
                break;
            case WM_PAINT:
                break;
            default:                      /* for messages that we don't deal with */
                return DefWindowProc (hwnd, message, wParam, lParam);
        }
    
        return 0;
    }
    100% CPU
    Last edited by fatinez; 05-04-2005 at 03:55 AM. Reason: Figured it out

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