Hello.
I am doing a project on Visual C++ 6.0 and I have most of it completed. What I would like to do is have a button named "Clear". I have to buttons... one is "Clear" and the other is "Cancel". I would like to be able to press the button named "Clear" and it will clear all of my data so I can input new numbers. Can someone please help me with this part?
Here is my code...
Code:// Proj2Dlg.cpp : implementation file // #include "stdafx.h" #include "Proj2.h" #include "Proj2Dlg.h" #include "math.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CProj2Dlg dialog CProj2Dlg::CProj2Dlg(CWnd* pParent /*=NULL*/) : CDialog(CProj2Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CProj2Dlg) m_u1 = 0.0; m_u2 = 0.0; m_tc = 0.0; m_time = 0.0; m_res = 0.0; m_step = 0.0; m_display = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CProj2Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CProj2Dlg) DDX_Text(pDX, IDC_EDT_U1, m_u1); DDX_Text(pDX, IDC_EDT_U2, m_u2); DDX_Text(pDX, IDC_EDT_TC, m_tc); DDX_Text(pDX, IDC_EDT_TIME, m_time); DDX_Text(pDX, IDC_EDT_RES, m_res); DDX_Text(pDX, IDC_EDT_STEP, m_step); DDX_Text(pDX, IDC_DISPLAY, m_display); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CProj2Dlg, CDialog) //{{AFX_MSG_MAP(CProj2Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BTN_CANCEL, OnBtnCancel) ON_BN_CLICKED(IDC_DISPLAY, OnDisplay) ON_BN_CLICKED(IDC_CALCNGRAPH, OnCalcngraph) ON_BN_CLICKED(IDC_CALC, OnCalc) ON_BN_CLICKED(IDC_BTN_CLR, OnBtnClr) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CProj2Dlg message handlers BOOL CProj2Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_u1 = 0.0; m_u2 = 0.0; m_tc = 0.0; m_time = 0.0; m_res = 0.0; m_step = 0.0; UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control } void CProj2Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CProj2Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CProj2Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CProj2Dlg::OnBtnCancel() { // TODO: Add your control notification handler code here OnCancel(); } void CProj2Dlg::OnCalcngraph() { // TODO: Add your control notification handler code here UpdateData(TRUE); m_display = "You have selected to view both the calucations and the graph!"; UpdateData(FALSE); CClientDC dc(this); // this is a class name CPen pen(PS_SOLID, 2, RGB(255, 0, 0)); // call another function - pen thickness CPen* ppen = dc.SelectObject(&pen); int x0 = 50; int y0 = 250; int length = 300; int height = 100; dc.Rectangle(x0, y0, x0 + length, y0 + height); double n = 5 * m_tc / m_step; // step is each incriminant of time double t; int x1; int y1; dc.MoveTo(x0, y0 + height); for (int i = 0; i <= n; i++) { t = i * m_step; m_res=m_u1 + (m_u2 - m_u1) * (1-exp(-t / (m_tc))); // change m_time to t because I am receiving a step from keyboard x1 = x0 + t / (5 * m_tc) * length; // add the time to x0 y1 = (y0 + height)- m_res / (m_u2 - m_u1) * height; // m_res=m_u1 + (m_u2 - m_u1) * (1-exp(-m_time / (m_tc))); // calculation for 1 t dc.LineTo(x1, y1); Sleep((int) (m_step * 1000)); } UpdateData(FALSE); } void CProj2Dlg::OnCalc() { // TODO: Add your control notification handler code here UpdateData(TRUE); m_display = "You have selected to view only the calucations!"; UpdateData(FALSE); double n = 5 * m_tc / m_step; // step is each incriminant of time double t; for (int i = 0; i <= n; i++) { t = i * m_step; m_res=m_u1 + (m_u2 - m_u1) * (1-exp(-t / (m_tc))); // change m_time to t because I am receiving a step from keyboard } UpdateData(FALSE); } void CProj2Dlg::OnBtnClr() { // TODO: Add your control notification handler code here } void CProj2Dlg::OnDisplay() { // TODO: Add your control notification handler code here }



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