it draws the txt on the screen but it doesnt seem to redraw
is there any way i could fix this ?
Code:#include <windows.h> LRESULT CALLBACK WindProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX WndCls; static char szAppName[] = "GDISuite"; MSG Msg; WndCls.cbSize = sizeof(WndCls); WndCls.style = CS_OWNDC | CS_VREDRAW | CS_HREDRAW; WndCls.lpfnWndProc = WindProcedure; WndCls.cbClsExtra = 0; WndCls.cbWndExtra = 0; WndCls.hInstance = hInstance; WndCls.hIcon = LoadIcon(NULL, IDI_APPLICATION); WndCls.hCursor = LoadCursor(NULL, IDC_ARROW); WndCls.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); WndCls.lpszMenuName = NULL; WndCls.lpszClassName = szAppName; WndCls.hIconSm = LoadIcon(hInstance, IDI_APPLICATION); RegisterClassEx(&WndCls); CreateWindowEx(WS_EX_OVERLAPPEDWINDOW, szAppName, "GDI Accessories and Tools", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); while( GetMessage(&Msg, NULL, 0, 0) ) { TranslateMessage(&Msg); DispatchMessage( &Msg); } return static_cast<int>(Msg.wParam); } LRESULT CALLBACK WindProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { HDC hDC; PAINTSTRUCT Ps; HWND hwnd = FindWindow(NULL, "Age of Empires"); switch(Msg) { case WM_PAINT: while(1) { hDC = BeginPaint(hwnd, &Ps); TextOut(hDC, 50, 42, "Test", 13); EndPaint(hwnd, &Ps); } break; case WM_DESTROY: PostQuitMessage(WM_QUIT); break; default: return DefWindowProc(hWnd, Msg, wParam, lParam); } return 0; }



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