VS 6.0 pains
I'm having a great annoyance with my compiler (Ent. Ed.) It seems that whenever I compile a file, the compiler goes off and compiles the whole project. This is a large project, so it takes a few minutes. It used to just compile any relavent files when there was a minor change.
Pain #2 is that even after I build (basically a Rebuild All) these files, I go to debug and the thing tells me my .exe, .bsc and assorted .src and .obj files do not exist in that directory. I look, they're there, modified at the same time I ran the compile and every thing!
It asks me if I want to build them, it doesn't matter if I do or not, the project starts merrily along and runs fine (assuming I have no bugs :D )
Has anyone else had these problems, is there something screwed in my project settings? I ran the remote debugger once and I was worried that did it. I've checked my settings, they seem ok, I just don't want to have to delete all my settings and start over...
Thanks for any and all advice.
If anybody cares, I figured it out.
My co-workers computer clock was 12hrs fast. He compiled a few common utils and scynch'd out directories. The modified dates being 'in the future' for a few files really screwed with my compiler's brains. I Went in and chaned them to the proper dtae, everything is peachy now.