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Paint my window
My game allows a user to select a file to use as music using the Windows File Dialog and FMOD to play the music. When the music file is large in size it causes the client area of my game not to update. How would I make it possible to display a loading message and to load the file?
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Is an FMOD api taking too long to complete?
gg
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Yes, when I call FSOUND_SampleLoad or FMUSIC_LoadSong to load an audio file.
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If those routines are thread safe, you can try performing those lengthy calls in another thread.
This is an advanced subject, so if you don't know how to do this, start here:
Multithreading for Rookies
gg