Thread: Help! If I move a window around alot, it starts to glitch graphically!

  1. #1
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    Help! If I move a window around alot, it starts to glitch graphically!

    If I were to say drag a window around alot, it will start to glitch. If this window has moved to the background once or more, it much easier to do this.

    For some reason, I can't use PrintScreen when this happens but basically:

    The top bar with the Maximize, minimize, X button dissapears.

    When I move over where one of those buttons should be, it appears, somewhere in the upper half of the screen (not where it's suppose to be)

    Nothing draws on the window. Nada. Except the background color of the window.

    If I continue to drag it, the window is repainted, but the old image of it is not erased on the screen! This creates a blur effect around the edges.

    Any help as to what is causing this?

  2. #2
    Registered User Dante Shamest's Avatar
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    Post code?

  3. #3
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    Code:
    #include <windows.h>
    
    HDC MapDC;
    
    HWND hWnd;
    const char ClsName[] = "Grid Test";
    const char WindowCaption[] = "Grid Test";
    LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
    INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                       LPSTR lpCmdLine, int nCmdShow)
    {
        MSG         Msg;
        WNDCLASSEX  WndClsEx;
    
        WndClsEx.cbSize        = sizeof(WNDCLASSEX);
        WndClsEx.style         = CS_HREDRAW | CS_VREDRAW;
        WndClsEx.lpfnWndProc   = WndProc;
        WndClsEx.cbClsExtra    = NULL;
        WndClsEx.cbWndExtra    = NULL;
        WndClsEx.hInstance     = hInstance;
        WndClsEx.hIcon         = LoadIcon(hInstance, IDI_APPLICATION);
        WndClsEx.hCursor       = LoadCursor(NULL, IDC_ARROW);
        WndClsEx.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
        WndClsEx.lpszMenuName  = NULL;
        WndClsEx.lpszClassName = ClsName;
        WndClsEx.hIconSm       = LoadIcon(hInstance, IDI_APPLICATION);
    
        RegisterClassEx(&WndClsEx);
    
        hWnd = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW,
                              ClsName,
                              WindowCaption,
                              WS_OVERLAPPEDWINDOW,
                              100,
                              120,
                              600,
                              600,
                              NULL,
                              NULL,
                              hInstance,
                              NULL);
    
        ShowWindow(hWnd, nCmdShow);
        UpdateWindow(hWnd);
    
        while( GetMessage(&Msg, NULL, 0, 0) )
        {
            TranslateMessage(&Msg);
            DispatchMessage(&Msg);
        }
    
        return Msg.wParam;
    }
    //---------------------------------------------------------------------------
    LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
    {
        HDC hDC;
        PAINTSTRUCT Ps;
        COLORREF Red = RGB(255, 0, 0);
        COLORREF Green = RGB(0, 255, 0);
        COLORREF Blue  = RGB(0 ,0, 255);
        COLORREF Yellow = RGB(191, 196, 9);
        HPEN RedPen = CreatePen(PS_SOLID, 0, Red);
        HPEN GreenPen = CreatePen(PS_SOLID, 0, Green);
        HPEN BluePen = CreatePen(PS_SOLID, 0, Blue);
        HPEN YellowPen = CreatePen(PS_SOLID, 0, Yellow);
    
        int y = 0;
    
        switch(Msg)
        {
        case WM_CREATE:
    	HDC windowDC;
    	windowDC = GetDC(hWnd);
    	MapDC = CreateCompatibleDC(windowDC);
    	SelectObject(MapDC, CreateCompatibleBitmap(windowDC, 310, 310));
    	return 0;
        case WM_PAINT:
    	hDC = BeginPaint(hWnd, &Ps);
    	SelectObject(MapDC, YellowPen);
    	for (double i = 0; i <= 310; i = i + 30.9) {
    		MoveToEx(MapDC, i, 0, NULL);
    		LineTo(MapDC, i, 368);
    		MoveToEx(MapDC, 0, i, NULL);
    		LineTo(MapDC, 310, i);
    	}
    	BitBlt(hDC, 264, 20, 310, 310, MapDC, 0, 0, SRCCOPY);
    	EndPaint(hWnd, &Ps);
    	break;
        case WM_DESTROY:
    	DeleteDC(MapDC);
            PostQuitMessage(WM_QUIT);
            break;
        default:
            return DefWindowProc(hWnd, Msg, wParam, lParam);
        }
        return 0;
    }
    //---------------------------------------------------------------------------
    This is a quick test I made. Just grab it and drag like crazy for a minute or so. I took out the custom ICON.

  4. #4
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    Another SideEffect: Black Pop up menus for ALL Apps after this glitch has happened.

  5. #5
    Registered User Codeplug's Avatar
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    4,981
    You're system is running out of GDI resources.

    Read this article: GDI Objects

    gg

  6. #6
    Registered /usr
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    Newport, South Wales, UK
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    Do you realise you're creating pens with every message sent to your window, whether it's a WM_PAINT or not?

    Move your CreatePen schiznitch to your WM_PAINT code and release the bloody things with DeleteObject(...) when at the end of that message!

  7. #7
    Registered User Dante Shamest's Avatar
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    You could do what the smurf said, or you could just make them all static.

  8. #8
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    I made the pens Global because if I put them into the WM_PAINT message I keep getting "case bypasses declaration of local variable"

  9. #9
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    Originally posted by vulcan_146
    I made the pens Global because if I put them into the WM_PAINT message I keep getting "case bypasses declaration of local variable"
    Use..

    Code:
    case WM_PAINT:
    {
            //CODE HERE
    }
    Using the '{' & '}' will stop the "case bypass" error.

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