hello im trying to do some simple math in a dlg window in msvc++ 6.
anyway what i want to do is get 2 numbers input from a user multiply the first by 1 and the second by 1.5 and display the results. but it keeps putting them as 0. i am a newbie so i maybee doing this the wrong way.
btw i know it seems pointless to be multiplying something by 1 but i this is just the number i want to use while figuring the program out.
here is the code:
Code:// battlesimv2Dlg.cpp : implementation file // #include "stdafx.h" #include "battlesimv2.h" #include "battlesimv2Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBattlesimv2Dlg dialog CBattlesimv2Dlg::CBattlesimv2Dlg(CWnd* pParent /*=NULL*/) : CDialog(CBattlesimv2Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CBattlesimv2Dlg) m_DEF_POINTS = _T(""); m_OFFENSIVE_POINTS = _T(""); m_OPPONENTS_TROOPS = _T(""); m_RESULTS = _T(""); m_YOUR_TROOPS = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CBattlesimv2Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CBattlesimv2Dlg) DDX_Text(pDX, IDC_DEFENSIVE_POINTS, m_DEF_POINTS); DDX_Text(pDX, IDC_OFFENSIVE_POINTS, m_OFFENSIVE_POINTS); DDX_Text(pDX, IDC_OPPONENTS_TROOPS, m_OPPONENTS_TROOPS); DDX_Text(pDX, IDC_RESULTS, m_RESULTS); DDX_Text(pDX, IDC_YOUR_TROOPS, m_YOUR_TROOPS); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CBattlesimv2Dlg, CDialog) //{{AFX_MSG_MAP(CBattlesimv2Dlg) ON_WM_SYSCOMMAND() ON_WM_DESTROY() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BTN_CALCULATE, OnBtnCalculate) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBattlesimv2Dlg message handlers BOOL CBattlesimv2Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CBattlesimv2Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } void CBattlesimv2Dlg::OnDestroy() { WinHelp(0L, HELP_QUIT); CDialog::OnDestroy(); } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CBattlesimv2Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CBattlesimv2Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CBattlesimv2Dlg::OnBtnCalculate() { // TODO: Add your control notification handler code here double offTroops, defTroops, multi1, multi2; multi1 = 1; multi2 = 1.5; offTroops = atof(m_YOUR_TROOPS) * multi1; defTroops = atof(m_OPPONENTS_TROOPS) * multi2; m_OFFENSIVE_POINTS.Format("%.0f", offTroops); m_DEF_POINTS.Format("%.0f", defTroops); if (m_OFFENSIVE_POINTS > m_DEF_POINTS) MessageBox("congrats you should win."); else MessageBox("sorry you will lose."); UpdateData(FALSE); }



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