Code:Sound::Sound(char* FileName) { //Load our Wave File Buffer[4]='\0'; MusicFile=CreateFile(FileName,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL); ReadFile(MusicFile,Buffer,4,&RiffRead,NULL); ReadFile(MusicFile,&LengthOfSound,4,&LengthBuffer,NULL); ReadFile(MusicFile,Buffer,4,&WaveRead,NULL); ReadFile(MusicFile,Buffer,4,&FmtRead,NULL); ReadFile(MusicFile,&LengthOfChunk,4,&LengthOfChunkBuffer,NULL); TEMP=new char[LengthOfChunk]; ReadFile(MusicFile,TEMP,LengthOfChunk,&RiffRead,NULL); ReadFile(MusicFile,Buffer,4,&WaveRead,NULL); ReadFile(MusicFile,&LengthOfSoundWave,4,&LengthBufferWave,NULL); //allocate enough memory to copy of sound data SoundData=new char[LengthOfSoundWave]; ReadFile(MusicFile,SoundData,LengthOfSoundWave,&LengthBuffer,NULL); WaveHeader=new WAVEHDR [sizeof (WAVEHDR)]; waveformat.wFormatTag = WAVE_FORMAT_PCM ; waveformat.nChannels = 1 ; waveformat.nSamplesPerSec = 11025; waveformat.nAvgBytesPerSec = 11025; waveformat.nBlockAlign = 1 ; waveformat.wBitsPerSample = 8 ; waveformat.cbSize = 0 ; waveOutOpen ((HWAVEOUT*)WaveOut, WAVE_MAPPER, &waveformat, NULL, 0, CALLBACK_WINDOW); WaveHeader->lpData=SoundData; WaveHeader->dwBufferLength=LengthOfSoundWave; WaveHeader->dwBytesRecorded = 0 ; WaveHeader->dwUser = 0 ; WaveHeader->dwFlags = 0 ; WaveHeader->dwLoops = 1 ; WaveHeader->lpNext = NULL ; WaveHeader->reserved = 0 ; waveOutPrepareHeader (WaveOut, WaveHeader,sizeof (WAVEHDR)) ; waveOutWrite (WaveOut, WaveHeader, sizeof (WAVEHDR)) ; }
It's not producing any sounds.......please help.



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