CAsyncSocket Server doesn't OnAccept()

This is a discussion on CAsyncSocket Server doesn't OnAccept() within the Windows Programming forums, part of the Platform Specific Boards category; I have used CAsyncSocket-derived server objects in the past and always without any problems, however I am faced with one ...

  1. #1
    Magically delicious LuckY's Avatar
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    CAsyncSocket Server doesn't OnAccept()

    I have used CAsyncSocket-derived server objects in the past and always without any problems, however I am faced with one now. I Create() the socket then AsyncSelect() including FD_ACCEPT then Listen() then start a loop. I threw together a quick little client test app (and have tried telnet) to connect to the server on loopback. The client does indeed connect successfully, but in my derived socket class OnAccept() is never called! Subsequently I never receive any OnReceive() calls either.

    I've attached a completely trimmed down MFC app containing the CServerSocket class and the simple little ClientTest app I'm using to connect to myself (of course telnet works just fine). Do you have any idea why this is happening?
    Attached Files Attached Files

  2. #2
    Magically delicious LuckY's Avatar
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    Well the best answer I can come up with is that CAsyncSocket was not designed for console applications because I the same code I tried in the console app works just dandy in a Dialog app.

    Go figure.

  3. #3
    Registered User Codeplug's Avatar
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    You need a message loop for your OnXXX() callbacks to be called.

    gg

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