Why is this CreateDialog not working?
IDD_DIALOG1 is the name of the dialog box I created with the visual editor
Code:#include <windows.h> #define IDD_DIALOG1 101 LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; BOOL CALLBACK DialogBoxProc (HWND, UINT, WPARAM, LPARAM) ; HWND MainDialogBox=NULL ; HINSTANCE hInstance ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class name TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; UpdateWindow (hwnd) ; MainDialogBox=CreateDialog (hInstance, MAKEINTRESOURCE(IDD_DIALOG1), hwnd, DialogBoxProc) ; if(MainDialogBox != NULL) { ShowWindow(MainDialogBox, SW_SHOW); } else { MessageBox(hwnd, "CreateDialog returned NULL", "Warning!", MB_OK | MB_ICONINFORMATION); } while(GetMessage(&msg, NULL, 0, 0) > 0) { if(!IsDialogMessage(MainDialogBox, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; int x; // int Width, Height; switch (message) { case WM_CREATE: ShowWindow(MainDialogBox, SW_SHOW); case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; } BOOL CALLBACK DialogBoxProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG : return TRUE ; case WM_COMMAND : switch (LOWORD (wParam)) { //case IDOK : //case IDCANCEL : // EndDialog (hDlg, 0) ; // return TRUE ; } break ; } return FALSE ; }
Sorry I haven't been coding in win32 for long (it's obvious isn't it?



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