"Skins" on windows

This is a discussion on "Skins" on windows within the Windows Programming forums, part of the Platform Specific Boards category; This question may encompass far more than I'm ready to handle, but I haven't found the answer elsewhere -- I'm ...

  1. #1
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    Question "Skins" on windows

    This question may encompass far more than I'm ready to handle, but I haven't found the answer elsewhere --

    I'm creating an app that 1.) I don't want a title bar on, and 2.) I want my own custom skin that I create to be used rather than the default Windows look.

    Could someone point me in the right direction on these two questions.

    Thank you in advance,

    exle

  2. #2
    It's full of stars adrianxw's Avatar
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    The "title bar" is added if you include WS_CAPTION style, (some of the other composite styles set this for you), browse the WS_settings and decide what you want.

    To draw your own window frames etc., you need to intercept and process WM_NCxxxx messages - Non Client area messages. Look them up in the help.
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  3. #3
    train spotter
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    also have a look at

    WM_PAINT
    CreateCompatibleDC()
    CreateCompatibleBitmap()
    SelectObject()
    DeleteObject()
    BitBlt()

    and for the skin

    CreatePatternBrush()
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  4. #4
    Even death may die... Dante Shamest's Avatar
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    Here's a pretty good tutorial on skinning windows.
    http://www.flipcode.com/articles/art...n32skins.shtml

  5. #5
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    I got the regions/skins working with that tutorial (thanks) -

    Now I have to figure out how to do child windows.. can anyone point me somewhere for this one?

    My source code (very messy, its 5am) - www.rednax.net/c/bar.cpp, www.rednax.net/c/rednaxBar.exe

    Thanks

    exle

  6. #6
    Banned maes's Avatar
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    if you want to use bitmaps for the buttons, don't know if that's the idea:

    hbmp=the HBITMAP of the BMP file or resource for the button in normal state
    hbmp_pressed=the HBITMAP of the BMP file for the button in pressed state

    so for every button, you need at least two bitmaps

    Code:
    LPDRAWITEMSTRUCT lpdis;
    HDC hdc,hdcMem;
    ...
    WM_CREATE:
    ...
    hbutton = CreateWindow("button",NULL,WS_CHILD|WS_VISIBLE|BS_OWNERDRAW,0,0,0,0,hwnd,(HMENU)MYBUTTON,hinstance,NULL);
    //also load the bitmaps here
    ...
    
    case WM_DRAWITEM :
    lpdis = (LPDRAWITEMSTRUCT) lParam; 
    hdcMem = CreateCompatibleDC(lpdis->hDC); 
    switch(lpdis->CtlID)//if the button is not pressed
    {
    case MYBUTTON:
    SelectObject(hdcMem, hbmp); 
    StretchBlt(lpdis->hDC, lpdis->rcItem.left,lpdis->rcItem.top, lpdis->rcItem.right - lpdis->rcItem.left, lpdis->rcItem.bottom - lpdis->rcItem.top, hdcMem,0,0,mybuttonwidth,mybuttonheight,SRCCOPY);
    break;
    }
    if(lpdis->itemState & ODS_SELECTED)//if the button is pressed
    {
    switch(lpdis->CtlID)
    {
    case MYBUTTON:
    SelectObject(hdcMem, hbmp_pressed); 
    StretchBlt(lpdis->hDC, lpdis->rcItem.left,lpdis->rcItem.top, lpdis->rcItem.right - lpdis->rcItem.left, lpdis->rcItem.bottom - lpdis->rcItem.top, hdcMem,0, 0,mybuttonwidth,mybuttonheight,SRCCOPY);
    break;
    }
    DeleteDC(hdcMem);
    return 0;

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