Passing a HBITMAP by reference??
Hi I have got a few different classes which each draw a different thign to the screen so I decided to wrap them all in one sing Game wrapper class. Now for a member I have created a HBITMAP. Now I was planning to pass that bitmap by reference to the other classes let them draw onto it and the bitblt it to the screen. The only problem is any drawing that the other classes do. Does not appear on the screen. I was just wondering if it was even possible to use this approach