256-Color Bitmap in MFC Resource :: Doesn't Load Right
Hey there, and thanks for reading. I am on the Windows 2000 Professional operating system, and I use MS Visual C++ 6.0 Standard. I am making a level editor application for a game that I have worked quite a bit on. I want to copy-paste a 256-color bitmap from PaintShop Pro 7 into the bitmap resources. I got the grass in just fine, but I can't get the dirt terrain tile in correctly. No matter what brown colors I use, it always distorts the colors when I compile it. I have the colors set to 256. On the right side, where the color palette is, it still has the normal 16 colors. How would I get this to work? Please help me if it's possible.
Thanks a lot,
I know what I will do ...
Thanks for the reply. I think will just load them from my harddrive. It will be much easier than using resource, IMO. Thanks again!