Win32 Console App... multiple console buffers

This is a discussion on Win32 Console App... multiple console buffers within the Windows Programming forums, part of the Platform Specific Boards category; I want to have multiple consoles in a program, and switch between them. So I can have multiple screens the ...

  1. #1
    Registered User
    Join Date
    Sep 2002

    Win32 Console App... multiple console buffers

    I want to have multiple consoles in a program, and switch between them.

    So I can have multiple screens the user can swap between by pressing a button... that would be especially useful for debugging.

    #include <iostream.h>
    #include <windows.h>
    #include <conio.h>
    int main()
    	HANDLE oldConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    	int junk;
    	cout << "Old!" << endl;
    	cout << "This shouldn't show up" << endl;
    	cout << "New!" << endl;
    	return 0;
    I know I'm not doing this exactly right, but I don't know exactly how to do so.

    I know there is a way to do it with the Console APIs...
    Last edited by Trauts; 04-28-2003 at 12:10 PM.

  2. #2
    Magically delicious LuckY's Avatar
    Join Date
    Oct 2001
    I wrote a class called Console that does such things... Source of a sample app is attached. Please forgive the state it's in. It works and all, but I never did get to putting the finishing touches on it...

    Hope it helps.

    class Console {
      HANDLE  _scr;
      WORD     _textColor;
      WORD     _bgColor;
      void setColor() { if (isValid()) SetConsoleTextAttribute(_scr, _textColor | _bgColor); }
      Console(int textColor=COLOR_WHITE | COLOR_BOLD, int bgColor=COLOR_BLUE);
      bool open();
      void show();// show our console (more than one may be used)
      void close();  
      void clear();// "cls"
      void goToXY(int x, int y);// reposition cursor
      void setTextColor(int color);
      void setBgColor(int color);
      DWORD print(const LPTSTR text);
      DWORD print(TCHAR ch);
      void flush();// empty the buffer
      bool keyHit();// was a key pressed?
      DWORD read(LPTSTR buf, int size);// buffered read
      bool getChar(TCHAR &ch);// unbuffered read
      TCHAR getChar() { TCHAR ch = 0; getChar(ch); return ch; }
      void setTitle(const LPTSTR title) { SetConsoleTitle(title); }
      bool isValid() const { return _scr != INVALID_HANDLE_VALUE; }
      // output operators
      Console& operator<<(const LPTSTR text) { print(text); return *this; }
      Console& operator<<(TCHAR ch) { print(ch); return *this; }
      Console& operator<<(int num);
      Console& operator<<(long num);
      Console& operator<<(double num);
      // input operators
      Console& operator>>(int &num);
      Console& operator>>(long &num);
      Console& operator>>(double &num);

  3. #3
    Registered User
    Join Date
    Sep 2002
    Thanks, I'm trying it now. Run a search for the "Apoutput" thing if you're interested... an object oriented printf thing, where each object has its own cursor position, not changing the cout/printf's position.

    You can change the color using escape sequences, too. Or move the cursor using escape sequences or colors.

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