Help with editor windows with win api

This is a discussion on Help with editor windows with win api within the Windows Programming forums, part of the Platform Specific Boards category; I want to create a basic file editor that allows you to edit a few fields from one of a ...

  1. #1
    Registered User
    Join Date
    Mar 2003
    Posts
    1

    Help with editor windows with win api

    I want to create a basic file editor that allows you to edit a few fields from one of a game's creature files (a binary file) then resave that file. Fields editable should be things like hitpoints and resistances. The location for these things (for example offset 0x0024 is a (word) that determines current hit points) are known in the file, and the information's datatype is known also, for example a byte for the resistance values. How do I create an edit window with win api that allows me to read in the original values, then change and save the new values. I can create dialog windows off the main menu but it is a hassle to do one for every thing that needs to be changed, since their are several fields to change.
    Below is my code from the resource file which is how I am listing the windows now, but there has to be an easier way. If it is possible, I would like to have several editable windows open at once, with the original creatures stat values displayed in each. Thanks in advance for any help!

    Code:
    MAINMENU MENU
    
    {
     POPUP "&File"
     {
      MENUITEM "&Open...", CM_FILE_OPEN
      MENUITEM "Save &As...", CM_FILE_SAVEAS
      MENUITEM "&Clone", CM_FILE_COPY
      MENUITEM "&Paste", CM_FILE_PASTE
      MENUITEM SEPARATOR
      MENUITEM "E&xit", CM_FILE_EXIT
    
     }
    
     POPUP "&Help"
     {
      MENUITEM "&About", CM_ABOUT
      MENUITEM "&Help!", CM_HELP
      MENUITEM "&Tutorials", CM_TUTS
     }
    
     POPUP "&Edit"
     {
      MENUITEM "&Max HitPoints", CM_HIT
      MENUITEM "&Current HitPoints", CM_CUR_HIT
      MENUITEM "&Fire Resistance", CM_FIRE
      MENUITEM "&Cold Resistance", CM_COLD
      MENUITEM "&Lightning Resistance", CM_LIGHT
      MENUITEM "&Magic Resistance", CM_MAGIC
      MENUITEM "&Crushing Resistance", CM_CRUSH
      MENUITEM "&Slashing Resistance", CM_SLASH
      MENUITEM "&Piercing Resistance", CM_PIER
      MENUITEM "&First Class", CM_CLASS
      MENUITEM "&Second Class", CM_CLASS2
      MENUITEM "&Third Class", CM_CLASS3
      MENUITEM "&Level in First Class", CM_CLASS1LVL
      MENUITEM "&Level in Second Class", CM_CLASS2LVL
      MENUITEM "&Level in Third Class", CM_CLASS3LVL
     }
     POPUP "&Generate"
     {
      MENUITEM "&Generate random cre stats based on level", CM_GENERA
      MENUITEM "&Auto generate for all cre levels up to 20", CM_AUTOGEN
      MENUITEM "&Auto generate stats until specified cre level", CM_AUTOGENLEV
      MENUITEM "&Auto generate stats, custom defined", CM_INPUTCUSTOM
     }
    }

  2. #2
    train spotter
    Join Date
    Aug 2001
    Location
    near a computer
    Posts
    3,856
    I would probably
    use a combo box (or depending on the number and complexity off the settings list box, listview, treeview ect) to list the items,
    an edit to receive the value,
    a static to display the current value
    and a button to decide when the user wants to update the file.
    "Man alone suffers so excruciatingly in the world that he was compelled to invent laughter."
    Friedrich Nietzsche

    "I spent a lot of my money on booze, birds and fast cars......the rest I squandered."
    George Best

    "If you are going through hell....keep going."
    Winston Churchill

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