// So I have an array like this:
#define ANIM_STEPS 10
// Let's say this array contains 10 variations of the same sprite
// I'd like to copy these sprites to a primary surface like:
// The whole loop should show an animation of the sprite
// Should I use BltFast or Blt?
// Even Blt seems to be so fast, that all I see is the tenth step
// of the animation, when starting the program
// How can I avoid the problem above?