Thread: My Win32 Program isn't working?

  1. #1
    Registered User
    Join Date
    Nov 2002
    Posts
    18

    My Win32 Program isn't working?

    My source code seems right. I don't know what the problem is. Nothing would appear.

  2. #2
    Registered User
    Join Date
    Apr 2002
    Posts
    1,571
    Okay, I fixed it. Take out our BeginPaint and EndPaint from your RenderScene function. Move those functions to WM_PAINT message. All you need to do in that message is beginpaint and then immediately endpaint. It's important so do it. Then your RenderScene should look like this:

    Code:
    VOID RenderScenery( )
    {
     DisplayBitmap(GetDC(WIN_HANDLE), bRect, 0, 0, 50, 50);
    }
    Good luck.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  3. #3
    Guest Sebastiani's Avatar
    Join Date
    Aug 2001
    Location
    Waterloo, Texas
    Posts
    5,708
    You should call ReleaseDC before you return from the function.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

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