I have discovered a unwanted feature in my app.
I use a bitmap from resource on a dialog box, also made in resource editor of MSVC 6.
If the users PC has LARGE fonts (not the default SMALL fonts) it changes the bitmaps dimensions (and other dialog resource dimensions).
The problem is I have placed frame controls below areas of the bitmap to process mouse clicks ie 'hot spots'. If the bmp's dimensions change then these mouse clicks are no longer correctly processed.
I can rewrite the dialog to draw its own bmp and so avoid the problem.
Any other ideas?
Especially how to detect these large fonts (while I implement the change)?
(By large fonts I mean under the display settings, advanced. You get a chioce of three, small large or custom)