This code is for setting up an OPENGL-ready window. I honestly don't see why it doesn't work. I get one warning when I compile and I cannot execute the program (or maybe I am executing the program but maybe the window isn't visible for some reason). The warning says that not all control paths in WinMain return a value, I've been scrutinizing this but I just don't see what is wrong. I wasn't sure whether or not to include the entire code...
This compiles with just one warning. Usually when I get one warning I can still execute the program but when I try to execute this code nothing happens. WeIrD1!1!0Code:#define WIN32_LEAN_AND_MEAN #include <windows.h> #include <gl/gl.h> #include <gl/glu.h> #include <gl/glaux.h> LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { HDC hDc; PAINTSTRUCT ps; switch(message) { case WM_CREATE: return 0; break; case WM_QUIT: PostQuitMessage(0); return 0; break; case WM_PAINT: hDc = BeginPaint(hwnd, &ps); EndPaint(hwnd, &ps); return 0; break; default: break; } return (DefWindowProc(hwnd, message, wparam, lparam)); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nShowCmd) { HWND hwnd; //window MSG msg; //message bool done; WNDCLASSEX WindowClass; WindowClass.cbSize = sizeof(WNDCLASSEX); WindowClass.style = CS_HREDRAW| CS_VREDRAW; WindowClass.lpfnWndProc = WndProc; WindowClass.cbClsExtra = 0; WindowClass.cbWndExtra = 0; WindowClass.hInstance = hInstance; WindowClass.hIcon = LoadIcon(hInstance, IDI_ERROR); WindowClass.hCursor = LoadCursor(hInstance, IDC_CROSS); WindowClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); WindowClass.lpszMenuName = "My first real application"; WindowClass.lpszClassName = "This is my window class"; WindowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); if(!RegisterClassEx(&WindowClass)) return 0; hwnd = CreateWindowEx( NULL, "My Class", "My Window Name", WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 0, 0, 1024, 768, NULL, NULL, hInstance, NULL); if(!hwnd) return 0; done = false; while(!done) { PeekMessage(&msg, hwnd, NULL, NULL, PM_REMOVE); if(msg.message == WM_QUIT) done = true; else TranslateMessage(&msg); DispatchMessage(&msg); return msg.wParam; } }
thanks in advanced if you can help me



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Just thought I'd point that out.