hi guys:
I include "DirectSound.h" and load and initialize the sound for example
DX_SOUND explosion_sound
I play it with explosion_sound.lpdSoundBuff->Play(0,0,0);
so the problem is that if I have mutiple explosion sounds like
explosion_sound[num] and how can I know wheather some ones of the explosion sounds are finished, so I can stop them for the next turns
Thank you for the help