Thread: sound in DirectX

  1. #1
    Registered User
    Join Date
    Sep 2001
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    173

    sound in DirectX

    hi guys:
    I include "DirectSound.h" and load and initialize the sound for example
    DX_SOUND explosion_sound

    I play it with explosion_sound.lpdSoundBuff->Play(0,0,0);

    so the problem is that if I have mutiple explosion sounds like
    explosion_sound[num] and how can I know wheather some ones of the explosion sounds are finished, so I can stop them for the next turns
    Thank you for the help
    Don't laugh at me,I am just a SuperNewbie.

  2. #2
    the Corvetter
    Join Date
    Sep 2001
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    1,584
    You might be better off putting this in the game dev board where more people there program in DX. Good luck!
    1978 Silver Anniversary Corvette

  3. #3
    Registered User
    Join Date
    Sep 2001
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    173
    sorry for that, but can you recommend some good boards for me?
    thanx
    Don't laugh at me,I am just a SuperNewbie.

  4. #4
    the Corvetter
    Join Date
    Sep 2001
    Posts
    1,584
    No problem, and I was referring to the game programming board here at cprog.com...
    1978 Silver Anniversary Corvette

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