sound in DirectX
I include "DirectSound.h" and load and initialize the sound for example
I play it with explosion_sound.lpdSoundBuff->Play(0,0,0);
so the problem is that if I have mutiple explosion sounds like
explosion_sound[num] and how can I know wheather some ones of the explosion sounds are finished, so I can stop them for the next turns
Thank you for the help
You might be better off putting this in the game dev board where more people there program in DX. Good luck!
sorry for that, but can you recommend some good boards for me?
No problem, and I was referring to the game programming board here at cprog.com...