Code:
/*****************************************************************************
IsoHex5_1.cpp
Ernest S. Pazera
21MAY2000
Start a WIN32 Application Workspace, add in this file
Needs ddraw.lib and dxguid.lib
*****************************************************************************/
//////////////////////////////////////////////////////////////////////////////
//INCLUDES
//////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "ddraw.h"
//////////////////////////////////////////////////////////////////////////////
//DEFINES
//////////////////////////////////////////////////////////////////////////////
//name for our window class
#define WINDOWCLASS "ISOHEX5"
//title of the application
#define WINDOWTITLE "IsoHex 5-1"
//////////////////////////////////////////////////////////////////////////////
//PROTOTYPES
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init();//game data initalizer
void Prog_Loop();//main game loop
void Prog_Done();//game clean up
//enumeration functions
HRESULT WINAPI EnumModesCallbackCount(LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext);
HRESULT WINAPI EnumModesCallbackList(LPDDSURFACEDESC2 lpDDSurfaceDesc,LPVOID lpContext);
//////////////////////////////////////////////////////////////////////////////
//GLOBALS
//////////////////////////////////////////////////////////////////////////////
HINSTANCE hInstMain=NULL;//main application handle
HWND hWndMain=NULL;//handle to our main window
//IDirectDraw7 Pointer
LPDIRECTDRAW7 lpdd=NULL;
//display mode structure
struct DisplayMode
{
DWORD dwWidth;
DWORD dwHeight;
DWORD dwBPP;
};
//display mode enumeration variables
DWORD dwDisplayModeCount=0;
DisplayMode* DisplayModeList=NULL;
//////////////////////////////////////////////////////////////////////////////
//WINDOWPROC
//////////////////////////////////////////////////////////////////////////////
LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
//which message did we get?
switch(uMsg)
{
case WM_KEYDOWN:
{
//check for escape key
if(wParam==VK_ESCAPE)
{
DestroyWindow(hWndMain);
}
return(0);//handled message
}break;
case WM_DESTROY://the window is being destroyed
{
//tell the application we are quitting
PostQuitMessage(0);
//handled message, so return 0
return(0);
}break;
case WM_PAINT://the window needs repainting
{
//a variable needed for painting information
PAINTSTRUCT ps;
//start painting
HDC hdc=BeginPaint(hwnd,&ps);
/////////////////////////////
//painting code would go here
/////////////////////////////
//end painting
EndPaint(hwnd,&ps);
//handled message, so return 0
return(0);
}break;
}
//pass along any other message to default message handler
return(DefWindowProc(hwnd,uMsg,wParam,lParam));
}
//////////////////////////////////////////////////////////////////////////////
//WINMAIN
//////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
{
//assign instance to global variable
hInstMain=hInstance;
//create window class
WNDCLASSEX wcx;
//set the size of the structure
wcx.cbSize=sizeof(WNDCLASSEX);
//class style
wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
//window procedure
wcx.lpfnWndProc=TheWindowProc;
//class extra
wcx.cbClsExtra=0;
//window extra
wcx.cbWndExtra=0;
//application handle
wcx.hInstance=hInstMain;
//icon
wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
//cursor
wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
//background color
wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
//menu
wcx.lpszMenuName=NULL;
//class name
wcx.lpszClassName=WINDOWCLASS;
//small icon
wcx.hIconSm=NULL;
//register the window class, return 0 if not successful
if(!RegisterClassEx(&wcx)) return(0);
//create main window
hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
//error check
if(!hWndMain) return(0);
//if program initialization failed, then return with 0
if(!Prog_Init()) return(0);
//message structure
MSG msg;
//message pump
for(;;)
{
//look for a message
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
//there is a message
//check that we arent quitting
if(msg.message==WM_QUIT) break;
//translate message
TranslateMessage(&msg);
//dispatch message
DispatchMessage(&msg);
}
//run main game loop
Prog_Loop();
}
//clean up program data
Prog_Done();
//return the wparam from the WM_QUIT message
return(msg.wParam);
}
//////////////////////////////////////////////////////////////////////////////
//INITIALIZATION
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init()
{
//error code
HRESULT hr;
//initialize the dd pointer
hr=DirectDrawCreateEx(NULL,(void**)&lpdd,IID_IDirectDraw7,NULL);
//example for error handling
if(FAILED(hr))
{
//initialization failed
return(false);
}
//set the cooperative level
lpdd->SetCooperativeLevel(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);
//enumerate the displaymodes
dwDisplayModeCount=0;
lpdd->EnumDisplayModes(0,NULL,NULL,EnumModesCallbackCount);
DisplayModeList=new DisplayMode[dwDisplayModeCount];
dwDisplayModeCount=0;
lpdd->EnumDisplayModes (0,NULL,NULL,EnumModesCallbackList);
//pick a display mode
DisplayMode TestMode;
TestMode.dwWidth=0;
TestMode.dwHeight=0;
TestMode.dwBPP=0;
DWORD index;
bool found=false;
for(index=0;(index<dwDisplayModeCount);index++)
{
if(DisplayModeList[index].dwBPP==16)
{
if(DisplayModeList[index].dwWidth>TestMode.dwWidth)
{
TestMode.dwWidth=DisplayModeList[index].dwWidth;
TestMode.dwHeight=DisplayModeList[index].dwHeight;
TestMode.dwBPP=DisplayModeList[index].dwBPP;
found=true;
}
}
}
if(!found)
{
return(false);
}
//set the display mode
hr=lpdd->SetDisplayMode(TestMode.dwWidth,TestMode.dwHeight,TestMode.dwBPP,0,0);
return(true);//return success
}
//////////////////////////////////////////////////////////////////////////////
//CLEANUP
//////////////////////////////////////////////////////////////////////////////
void Prog_Done()
{
//clean up the dd pointer
if(lpdd)
{
lpdd->Release();
lpdd=NULL;
}
//get rid of enumeration stuff
delete [] DisplayModeList;
}
//////////////////////////////////////////////////////////////////////////////
//MAIN GAME LOOP
//////////////////////////////////////////////////////////////////////////////
void Prog_Loop()
{
///////////////////////////
//main game logic goes here
///////////////////////////
}
//enumeration-count
HRESULT WINAPI EnumModesCallbackCount(
LPDDSURFACEDESC2 lpDDSurfaceDesc,
LPVOID lpContext
)
{
//increment the count variable
dwDisplayModeCount++;
//continue the enumeration
return(DDENUMRET_OK);
}
//enumeration-list
HRESULT WINAPI EnumModesCallbackList(
LPDDSURFACEDESC2 lpDDSurfaceDesc,
LPVOID lpContext
)
{
//copy applicable information to the list
DisplayModeList[dwDisplayModeCount].dwWidth=lpDDSurfaceDesc->dwWidth;
DisplayModeList[dwDisplayModeCount].dwHeight=lpDDSurfaceDesc->dwHeight;
DisplayModeList[dwDisplayModeCount].dwBPP=lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount;
//increment the count variable
dwDisplayModeCount++;
//continue the enumeration
return(DDENUMRET_OK);
}
[b][i] is this like talking directly to your video card or something? Like here.......When this is called
HRESULT WINAPI EnumModesCallbackCount(
LPDDSURFACEDESC2 lpDDSurfaceDesc,
LPVOID lpContext
)
{
//increment the count variable
dwDisplayModeCount++;
//continue the enumeration
return(DDENUMRET_OK);
}
Is this talking to your video card and "asking" it things?
Like here.....
HRESULT WINAPI EnumModesCallbackList(
LPDDSURFACEDESC2 lpDDSurfaceDesc,
LPVOID lpContext
)
{
//copy applicable information to the list
DisplayModeList[dwDisplayModeCount].dwWidth=lpDDSurfaceDesc->dwWidth;
DisplayModeList[dwDisplayModeCount].dwHeight=lpDDSurfaceDesc->dwHeight;
DisplayModeList[dwDisplayModeCount].dwBPP=lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount;
//increment the count variable
dwDisplayModeCount++;
//continue the enumeration
return(DDENUMRET_OK);
}
Is this "talking" to the video card and getting that information through LPDDSURFACEDESC2 lpDDSurfaceDesc or something?
Ok, if I am not making any sense, I won't blame, I am not sure I am even making sense to myself. Thank you once again.