Thread: #include <gdiPlus.h> problem with Code::Blocks

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    Quote Originally Posted by Elysia View Post
    You probably need to set up an include path (dunno how to do it for C::B, though).
    Also be aware that GDI+ is a bad API that you should not use outside your assignment. It is deprecated. You should use DirectX for any graphics in Windows (or OpenGL; but that probably won't work as well as DirectX for some things).
    Will you PLEASE stop dumping on Windows API every chance you get?

    Seriously, it doesn't make you look smart or good.

    There is a ton of perfectly good code out there written entirely in Windows API and there's no reason to ditch on it the way you do. I work mostly in Windows API for my projects in C and don't have any problem with it.

    Yes, there are cases where DirectX offers better facilities... and cases where it's overkill by miles... You don't need DirectX or OpenGL to draw a line on a screen or move a little bitmap around... it's about the right tool for the job... not about how much you hate Windows API.
    Last edited by CommonTater; 10-20-2011 at 11:38 PM.

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