Which graphics library should I choose?

This is a discussion on Which graphics library should I choose? within the Windows Programming forums, part of the Platform Specific Boards category; I have an idea of developing a fullscreen app with graphics similar to a shell. I don't want to use ...

  1. #1
    INSANE INSIDE ekosix's Avatar
    Join Date
    May 2010
    Location
    Rio de Janeiro, Brazil
    Posts
    44

    Question Which graphics library should I choose?

    I have an idea of developing a fullscreen app with graphics similar to a shell.
    I don't want to use PDCURSES once it is based on shell.
    I want something more "robust" like the examples in attachments.

    I was thinking about choosing OpenGL, but certainly there is another library more simple and especific to 2D graphics...

    Thanks.
    Attached Images Attached Images   

  2. #2
    Banned
    Join Date
    Aug 2010
    Location
    Ontario Canada
    Posts
    9,547
    Full screen applications are just regular windows applications with a full screen window (Turn off the title bars and borders then resize the client area)
    .
    You don't need any particular special library for that. Any one you are used to using should do just fine.

    Even the lowly Windows API (upon which all the fancy stuff is based) handles this one like a champ...

  3. #3
    INSANE INSIDE ekosix's Avatar
    Join Date
    May 2010
    Location
    Rio de Janeiro, Brazil
    Posts
    44
    yeah, but, I want something that allows me to freely draw 2d stuff on screen... and then use them
    i don't want the console.
    Like you said.... "Turn off the title bars and borders then resize the client area"
    I just don't want to be limited by the console.

  4. #4
    Banned
    Join Date
    Aug 2010
    Location
    Ontario Canada
    Posts
    9,547
    Quote Originally Posted by ekosix View Post
    yeah, but, I want something that allows me to freely draw 2d stuff on screen... and then use them
    i don't want the console.
    Like you said.... "Turn off the title bars and borders then resize the client area"
    I just don't want to be limited by the console.
    Then build the project in Windows GUI mode...

    There's a beginner's tutorial on it here... http://www.winprog.org/tutorial/

    What compiler are you using?
    Last edited by CommonTater; 05-16-2011 at 11:46 AM.

  5. #5
    INSANE INSIDE ekosix's Avatar
    Join Date
    May 2010
    Location
    Rio de Janeiro, Brazil
    Posts
    44
    Vc++ 2010

  6. #6
    Banned
    Join Date
    Aug 2010
    Location
    Ontario Canada
    Posts
    9,547
    Quote Originally Posted by ekosix View Post
    Vc++ 2010
    Ok... start a project in GUI mode for windows.
    Follow the tutorial from the Forger...
    No more console window...

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. .net graphics library
    By xddxogm3 in forum C# Programming
    Replies: 3
    Last Post: 12-01-2010, 11:29 AM
  2. which graphics library to choose
    By heisel in forum C++ Programming
    Replies: 16
    Last Post: 10-02-2009, 06:09 AM
  3. Best Graphics Library for 2d RTS?
    By arew264 in forum Game Programming
    Replies: 4
    Last Post: 04-18-2007, 12:05 PM
  4. Graphics Library
    By Jez_Master in forum C++ Programming
    Replies: 1
    Last Post: 04-04-2002, 12:02 AM
  5. CMU Graphics Library
    By SneakyFungus in forum C++ Programming
    Replies: 0
    Last Post: 12-28-2001, 02:04 PM

Tags for this Thread


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21