Thread: Windows 7 64bit SDL setup question?

  1. #1
    Registered User
    Join Date
    Oct 2010
    Posts
    17

    Windows 7 64bit SDL setup question?

    I'm running 64bit Windows 7 and have MinGW and Codeblocks installed. Those are working fine, but I can't find any clearly-explained instructions on installing libSDL1.2 on my system? In a related question, do SDL_Image and Mixer also come with the basic downloaded archive's contents? I didn't see any headers under the SDL's include directory that suggested image or mixer, so I felt I should ask that as well.

    Setting this stuff up on Windows is difficult and tedious, but I'm just trying to get something set up for eventual 2D game programming without having to go back to GNU/Linux. (Or is there another library more suited for 2d tile-based games available on Windows?)

    EDIT: Whatever, then, I'll just go ahead and reinstall Linux. [May-as-well-be Resolved]
    Last edited by Abstracticus; 05-07-2011 at 08:56 AM. Reason: situation evaporated

  2. #2
    C++まいる!Cをこわせ!
    Join Date
    Oct 2007
    Location
    Inside my computer
    Posts
    24,654
    Quote Originally Posted by Abstracticus View Post
    (Or is there another library more suited for 2d tile-based games available on Windows?)
    Direct2D?
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  3. #3
    Registered User
    Join Date
    Oct 2010
    Posts
    17
    @_@ I never thought of that, but also... it isn't cross-platform, which I really should've specified. Depending on what happens, I might end up back on Windows anyway, and if so, I'll give that a go. Thanks ^_^

  4. #4
    and the hat of int overfl Salem's Avatar
    Join Date
    Aug 2001
    Location
    The edge of the known universe
    Posts
    39,656
    It looks like you might have to build it yourself from source, if you want 64 bit libraries.

    It would be good to ask directly on their forums / mailing lists to see if anyone has either done it, or has made some progress in doing the 64-bit port.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  5. #5
    train spotter
    Join Date
    Aug 2001
    Location
    near a computer
    Posts
    3,868
    Quote Originally Posted by Abstracticus View Post
    I'm just trying to get something set up for eventual 2D game programming without having to go back to GNU/Linux. (Or is there another library more suited for 2d tile-based games available on Windows?)
    Have you looked at the XNA game framework using C# and MSVC 2010 Express? (all are free)
    "Man alone suffers so excruciatingly in the world that he was compelled to invent laughter."
    Friedrich Nietzsche

    "I spent a lot of my money on booze, birds and fast cars......the rest I squandered."
    George Best

    "If you are going through hell....keep going."
    Winston Churchill

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. MinGW32 and gtk setup in Windows
    By Joelito in forum A Brief History of Cprogramming.com
    Replies: 1
    Last Post: 02-05-2009, 11:39 AM
  2. i need a non .net 64bit windows compiler
    By learning in forum C++ Programming
    Replies: 30
    Last Post: 05-18-2007, 06:47 PM
  3. Replies: 10
    Last Post: 07-17-2006, 01:23 PM
  4. Windows Xp setup loops
    By ay_okay in forum Tech Board
    Replies: 17
    Last Post: 04-04-2005, 08:50 AM
  5. dual boot setup with windows and linux
    By Leeman_s in forum A Brief History of Cprogramming.com
    Replies: 8
    Last Post: 01-14-2003, 07:37 AM

Tags for this Thread