Hi, Im writing my first multiplayer game and found a problem:
The server sends data X times per second. If this X is bigger than 20, I start to get a lot of WSAEWOULDBLOCK messages...I could simply ignore them, but I don't know if this is correct. Some guy told me that I should check send/recv availibility more often, but I don't uynderstand what this means...
FunkMeister I. Wish