I am making a game in Win32 C++, however, I have ran into a problem.
So far I have 4 background images of levels, saved as .bmps, and it is adding about 8mbs to my program. That is way too much if this game is going to have any more levels.
So I am wondering, what is the easiest way I could display a .jpg image? Being able to still preferably use the HDC.
I have googled, and the closest thing I found was a picture component that is capable of displaying .jpgs, which might be the last resort...