My first Win32 game! Please check it out!

This is a discussion on My first Win32 game! Please check it out! within the Windows Programming forums, part of the Platform Specific Boards category; This is my first attempt at making a Win32 game(Wall, almost). Anyhow, it is Pong. Called Win32Pong(Simple!). I built an ...

  1. #1
    Programming is fun, mkay?
    Join Date
    Oct 2001
    Posts
    490

    Talking My first Win32 game! Please check it out!

    This is my first attempt at making a Win32 game(Wall, almost). Anyhow, it is Pong. Called Win32Pong(Simple!). I built an auto-win/-lose cheat into it. Press:

    SHIFT + C

    then CTRL + W to win and CTRL + L to lose. LoL! Lemm know what you think if you try it out! Thanks!
    Attached Files Attached Files
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: trifaze_mattu@lycos.com

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  2. #2
    erstwhile
    Join Date
    Jan 2002
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    2,227
    First off, well done! Now the buts...

    1. The background colour is overdrawn by the COLOR_BTNFACE (see GetSystemColor) when the 'ball' redraws itself.

    2. When the wnd is minimised the game keeps playing and produces a massive cascade of messageboxes; if you use the MB_APPLMODAL or MB_TASKMODAL (can't remember which) in the last parameter of the MessageBox call this should prevent further execution until the user dismisses the messagebox.

    3. Sometimes the 'ball' passes through the 'paddle'.

    Also this might end up getting moved to the Game Programming forum.

    But good on you anyway.
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  3. #3
    Just one more wrong move. -KEN-'s Avatar
    Join Date
    Aug 2001
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    Nice, but for one thing it's slow as all bejeesus, the paddles have almost no effect on the game, and if you click on the scores listbox, you lose focus from the game and get it back (ie, can no longer play)

  4. #4
    &TH of undefined behavior Fordy's Avatar
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    Aug 2001
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    LOL..that's cool....

    If you havent already done so, perhaps you could control the ball movements and repainting in a seperate thread?

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