I go the error of "InitializeAWindowPlease was not declared" when the program, as part of it listed below, was complied. How should I fix it? Is any header or library missed to add in?
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#include <windows.h>
#include <GL/glut.h>
int main() {
InitializeAWindowPlease();
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
............
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