undefined LPDIRECT3DDEVICE9

This is a discussion on undefined LPDIRECT3DDEVICE9 within the Windows Programming forums, part of the Platform Specific Boards category; Hello. I'm very new at DirectX API coding and am trying to make a child window for HGE I pasted ...

  1. #1
    Hail to the king, baby. Akkernight's Avatar
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    undefined LPDIRECT3DDEVICE9

    Hello.
    I'm very new at DirectX API coding and am trying to make a child window for HGE

    I pasted the code at C++ code - 180 lines - codepad

    Now my m_pd3dDevice is undefined (or so I believe) but I didn't pass a pointer to CreateDevice, yet I don't know if that defines the variable...

    So, could anyone help? Also sorry if I lack detail, feel free to ask for more!

    Thanks in advance!
    Currently research OpenGL

  2. #2
    Registered User valaris's Avatar
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    Right now if your window is null you perform init()....which is an error which would make m_pd3dDevice be null due to CreateDevice failing. On the other hand if the window is successfully created then init will never be called, so m_pd3 would still be a pointer to who knows what.
    Code:
    			if( m_hWnd == NULL )
    				// Do error handling code
    
    			init();
    			Render();
    On a second quick pass you do the same thing with RegisterClass(), so the window never even gets created. IE a comment will not "eat" up the next statement after an if.
    Last edited by valaris; 05-21-2009 at 09:35 AM.

  3. #3
    Hail to the king, baby. Akkernight's Avatar
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    ahh... Forgot those :S
    Thanks!
    Currently research OpenGL

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