Thread: text on owner-drawn button?

  1. #1
    Programming is fun, mkay?
    Join Date
    Oct 2001
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    Question text on owner-drawn button?

    How do I put text on a button that has BS_OWNERDRAW style?
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: [email protected]

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  2. #2
    erstwhile
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    WM_DRAWITEM handler - use any of the text writing fns: TextOut, ExtTextOut etc.

    Or if your text is fixed, stick in on the bmp for the butto states and use that instead.

  3. #3
    Programming is fun, mkay?
    Join Date
    Oct 2001
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    Question How do I...

    How do I use the WM_DRAWITEM message?
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: [email protected]

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  4. #4
    Just one more wrong move. -KEN-'s Avatar
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    Your owner-drawn button should send a WM_DRAWITEM message. Catch it and use TextOut()

  5. #5
    Programming is fun, mkay?
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    Question One more question...

    ...EDIT...

    Nevermind. How do I add a BMP to an owner-drawn button?
    Last edited by SyntaxBubble; 02-17-2002 at 12:57 PM.
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: [email protected]

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  6. #6
    Registered User Italia's Avatar
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    Feb 2002
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    Just treat the ownerdrawn as if it was a normal child window. Same idea for most things (just a little bit different, like the message that is sent).

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