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Incidentally, I think most widget toolkits do use OpenGL to create their widgets. Of course it probably is nowhere near as effecient/fast as using Win32 to natively create controls, but you can't beat its portability and standard interface.
There are lots of widget libraries available for the SDL (the only ones I'm currently interested in), which usually use DirectX under Windows AFAIK. Of course, you're probably right about them not being as fast as native Win32 controls, but the portability won me over.