Thread: How many breakpoints does DEV C++ debugger support?

  1. #1
    Registered User
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    How many breakpoints does DEV C++ debugger support?

    Hi there,

    I was wondering if anyone could tell me how many breakpoints the DEV C++ version 4.9.9.2 debugger supports? I can't seem to find it in the help files. Thanks.

  2. #2
    erstwhile
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    Compiler configuration questions should be directed to the Tech board. Moved.

    ***

    Have you checked the gdb manual?
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    Caution: this person may be a carrier of the misinformation virus.

  3. #3
    Supermassive black hole cboard_member's Avatar
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    They have limits?!?!
    I'm going to see how many I can activate in MSVC.
    Yep, I'm that bored.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  4. #4
    (?<!re)tired Mario F.'s Avatar
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    GDB breakpoints are assigned a number that we can use with commands like condition. According to GDB documentation this number is an integer. There's also a convenience variable called $bpnum that stores the number of active breakpoints. This variable probably also maps to an int.

    So, I'd say the limit of breakpoints is the max integer size.

    However, GDB itself sets some internal breakpoints behind our backs. These special breakpoints are numbered from -1 and down (while user breakpoints are numbered 1 and up). So, it's possible that this integer may be signed. I just don't know.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

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