Thread: Cross Compatible Input Library

  1. #1
    Dump Truck Internet valis's Avatar
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    Cross Compatible Input Library

    I've been working on a game engine and at some point I'll need to stop putting off the input piece of it. I want to keep the thing free (actually free, not gpl lgpl we pretend it's free) but I would like to avoid writing the lowest level myself, is there something other than sdl that will work?

    Thanks all.

  2. #2
    Registered User VirtualAce's Avatar
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    Not cross-platform if that is what you are after. If not, DirectInput is a cake walk and is reminiscent of the old keyboard interrupt handler code we used to implement.

    Code:
    if (KeyDown[keycode]) DoSomething();
    And, no, you don't have to fire off Direct3D to use DirectInput. It just needs an HWND and the devices need an HINSTANCE.

  3. #3
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    GLUT offers basic keyboard/mouse input functions. I don't like it very much though, because it's so limited.

  4. #4
    Cat without Hat CornedBee's Avatar
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    SDL has event handling, too. It's both cross-platform and free in the sense you mean.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  5. #5
    Dump Truck Internet valis's Avatar
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    SDL is licensed under lgpl unfortunately

  6. #6
    (?<!re)tired Mario F.'s Avatar
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    Allegro?
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  7. #7
    Dump Truck Internet valis's Avatar
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    I just glanced over the api a bit, that will work perfectly until I suck it up and write it myself, thanks.

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