I've decided the scripting engine in my game engine is going to use a VM. Compiled to bytecode and all that jazz; I have a couple of good ideas but I'm always looking for articles on it.
I've found one or two mainly because they were first listed on GD or google but was wondering if anyone else has some articles bookmarked that I might not know about.
Any other tips would be greatly appreciated.
Bai, I've made a date with my bed, a pen and a wad of paper... :)