Alright, so I've been sitting here for 4 hours now trying to figure out this stupid thing....and so far have had no luck.
I'm trying to do some basic OpenGL programming on these stupid things and there's two ways to go about it that I've found:
Using a glut-like method to create the window and such, very easy.
Use win32 to create the window, giving you a bit more control.
The problem with these two options: I'm trying to render an alpha-mapped texture. Using the glut-like method, alpha mapping works perfectly fine on my pocket pc, however, there are no functions for handling stylus movement, and it is not an option for me to be unable to handle stylus movement, so I had to scrap that. Then I moved to win32-method: wahoo, I can handle the stylus, but guess what! Now I don't have alpha-mapping support! And that's another thing I need to have!
I feel like.......annoyed.