DX11, DirectComput. Info Request
I'm trying to obtain more information about DirectCompute and how I can effectively use this DX11 technology on future GUI applications under C#.
Meaning, I'm not so much interested on the 3D application benefits, but how I can turn this to general data processing.
Nvidia was the first to introduce support with their CUDA extensions some months ago. AMD just introduced support with their new ATI Catalyst version launched 3 days ago. This is a great time for me to start taking this technology more seriously, especially considering the much higher Windows 7 adoption rate that will no doubt make of DX11 much more widespread than DX10 ever was.
But damn me if I can find any relevant documentation that is anything more than DirectCompute for game programmers. Have any of you guys dabbled into this already? Did you find useful information sources? Books? Examples? Heck, even tutorials?