Snake & Ladder OOAD
I'm trying to learn Object Oriented Analysis and Design by myself and I've read many book that anything starts with use-case, obviously using UML's use-case diagram.
Is it a right diagram?
Where do I draw the gameplay?
Any clues will be appeciated.
You don't really, unless "gameplay" is a use-case.
Or if you wanted to, you *could* include "move token" or some such. But that's probably handled by the system.
I think the question should be:
Where should I draw the gameplay?
Forgive me, zacs7.
Not there, because it's not user <-> system interaction in itself.
IMO, "Gameplay" is not a use-case in this case.