I'm the only one who programs on my game engine. I'm working for minimum of 40hours and maximum of 100 hours a week.
I'm using OpenGL as my 3D API and I might use havok or maybe physx in the future. Sounds would be OpenAL. And for networking, I don't have any idea yet.
Do you think I can create a good game engine with this for 2 years? or should I get a one man who can help me program but it is really hard to find here on my place. So far, I'm working for almost 2 weeks now and I'm on scene graphs already. Frustum, scene graphs, terrain, and etc. I have many books here that might help me so I think it will lessen the time by 0.0000001%. lol
So, what do you think guys? I want to learn most of the things happening on a game engine. Do you think it is worth it working for it for 2 years?