PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 [94] 95 96 97 98 99 100 101 102 103

  1. exceeding the amount of max lines in borland...
  2. WHATS UP YALL....i want to learn
  3. help me
  4. making games
  5. OpenGL or Direct-X
  6. moving objects
  7. GForce4 Ti Game engine
  8. error LNK2001: unresolved external symbol _main
  9. Using fstream to edit a html file
  10. 2 player RTS
  11. any help about game development
  12. starting graphics!
  13. "Gun" bullets moving around?
  14. New!
  15. drawing minimaps and radar screens.
  16. AI and positioning?
  17. Recruiting members for game development organization
  18. Map Loading!
  19. .h question...
  20. trouble loading bitmaps in allegro
  21. Amateur Game Developer...
  22. Am I in the right direction? (plz test)
  23. graphics optimization
  24. wglUseFontOutlines
  25. Game prog. Tutorials?
  26. GLUT lib/h downloads?
  27. Direct X tutorials in C
  28. Console games and movement
  29. Allegro and the Win32 API
  30. Ttt
  31. Finally
  32. Dev-c++
  33. Simple AI Needed!
  34. AI (pathfinding) tutorial
  35. MSVC++ allegro tutorial
  36. C++ Game Development & Demand
  37. Mode 19 Graphics in Turbo C++
  38. Flight Simulator Viewing System
  39. Moving
  40. free()
  41. timer?
  42. direct draw basics...need some help
  43. DICE problem!
  44. How?
  45. Borland C++....i don't think it likes me
  46. output graphics to .txt
  47. 2D Graphics In Game
  48. Graphics
  49. What's wrong with my Allegro?
  50. GLH v1.5