PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 [92] 93 94 95 96 97 98 99 100 101 102 103

  1. TicTacToe
  2. Basic Games
  3. Health Bar demo
  4. converting a hex number to decimal???
  5. hi... err., how do I hide my BMPs so that people won't be able to view it?
  6. Where do I start?
  7. tetris game
  8. multiple keypresses
  9. Vintaje Graphix
  10. DirectX 8.1 SDK Tutorials And Stuff
  11. rectangle
  12. Whats a good frame rate?
  13. organizing data
  14. blitting
  15. allegro 5.0
  16. Want to be the greatest game maker of all time?(interesting discussion topic)
  17. DirectX SDK
  18. Tile Based Games
  19. Dev C++ 4 won't link
  20. allegro causing a crash
  21. Tutorials on Programming Games In Visual C++
  22. Tile-based games!
  23. allegro
  24. Tic-Tac-Toe
  25. distance.. seemingly stupid
  26. My first C++ game (early alpha stage)
  27. need help fixing up this code in allegro
  28. Direct Draw 7 color keying?
  29. Text on a DirectDraw surface
  30. save yourself
  31. multiplayer
  32. blitting problem
  33. Colour Pointers in C Graphics
  34. 3D-stuff
  35. texture is all white in opengl!
  36. Direct X Assistance?
  37. any good way to write sprite/animation classes for a game?
  38. Game math (distance increments)
  39. Allegro
  40. Executes Smoking Pot
  41. OpenGL
  42. Need some tips.
  43. Importing Other Languages To C
  44. Setting Graphics Mode
  45. Complete Game programming forum
  46. Avoiding Global Variables in games, how?
  47. Random dungeon generator...
  48. My First Allegro Game
  49. learning c++
  50. Tile engines