PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 [91] 92 93 94 95 96 97 98 99 100 101 102 103

  1. text simple question
  2. Is there a bug in this part of my algorithm for connect 4?
  3. Getting the FPS (Frames Per Second)
  4. Doom Lord engine complete!
  5. Escape to Safety
  6. DirectDraw fade 2
  7. My first Direct X game
  8. My 'Connect four'. Two-player version available. Pls help me with the AI part...
  9. New to graphics in c++
  10. Fade-in/out timing (opionions)
  11. post games you've made here!
  12. Problem with sorting an array
  13. Would this be possible?
  14. Do people still like 2d games
  15. Suggested first graphics?
  16. making sprites
  17. Anyone in here in the learning stage of (SDL | Win32)?
  18. Technique of all board-like games?
  19. OpenGL question.
  20. Suggestions for a game?...?
  21. Pong
  22. Detect if i key is held on..
  23. my text based RPG!
  24. help me please, im stuck
  25. using allegro
  26. allegro game problem
  27. need help
  28. really cool text RPG
  29. battleship
  30. BSP Loading/Creation??
  31. my tic-tac-toe game
  32. And graphics again...
  33. Several events at a time?
  34. Beware of recruiters
  35. map blitting problem
  36. help starting a game.
  37. Return to Castle Wolfenstein source code released
  38. MUD Programming Tips
  39. tic tac toe game
  40. Error initializing DirectInput Object!
  41. DirectMusic headaches...
  42. Ideas
  43. when can i learn - DirectX , Open GL free
  44. 12 year old in need of game programming advice
  45. Debugging in full-screen Direct-X mode
  46. Game Basics
  47. Game I've Programmed
  48. DX SDK Problem with includes!
  49. C++ Tile Game Programmin
  50. packets, graphics, and online games